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Developer: Starlight Studios Saltyjustice | Blog
Prototype 5-5e
Release Date: 2019-12-18
Last Updated: 2020-01-07
Censored: No
OS: Windows, Linux , Mac
Language: English
Genre: 2D Game, 2DCG, 3D game, Bees, Corruption, Eldritch Abominations, Latex, Lesbian, Female protagonist, Mind Control Monster girl, Multiple protagonist, Transformation, Slimes, Ghosts, RPG, Robotization, Possession, Plant Girls
Chapter 1 follows Mei as she gets dragged out of her home in Hong Kong and thrown into a mansion filled with cultists. Help her escape the cultists and explore the world of Pandemonium to find out what happened and get her home.

Chapter 5 features Chris Dormer, a submissive tennis coach and English teacher who needs to adapt to not only being pulled through the void and deposited in the middle of a robotic society, but to an unplanned shift in gender, as well (they're monstergirls, after all!).

Chapter 5 is currently about 60% complete. Chapter 1 is complete.

Windows/Linux: Unzip, run Pandemonium.exe or PandemoniumSDL.exe (if the first one didn't work for any reason)
OSX: Unzip, run PandemoniumSDLMac

Prototype 5-5e
Updated the chapter select screen to highlight available chapters.
[*]Added Southern Cryogenics area.
[*]Added Relive handling for chapter 5.
[*]Added topics for the biolabs.
[*]Fixed some not-north bugs.
[*]Fixed some collision errors.
[*]Fixed an airlock in the biolabs.
[*]Fixed the get-around-the-door bug in the flashback sequence (Thanks, Terafreak!)
[*]Can now exit Equinox as any not-organic form.
[*]Fixed some enemies out of bounds in Cryogenics.
[*]Fixed some typos.
[*]Fixed (null) topic in dialogues caused by deprecated topics from previous saves.
[*]Added emotional cues for Dreamer Christine and Electrosprite Christine.
[*]Made sure to use Unit 309100’s correct designations…
[*]Fixed incorrect UI alignment on the transformation menu.

Prototype 5-4e
We have the biolabs segment of chapter 5’s story, which includes the raiju transformation, the raibies transformation, a rebel sidequest, a moth movie with a knife fight and aboat chase, some frozen pipes and amphibians, milking machines, dumb jokes, and character development. There’s also some metaphysics in there if you look.
Prototype 5-4d
Fixed damage computation for Implosion Grenade being incorrect.
[*]Made info boxes smaller to make them more legible.
[*]Info boxes now show symbols instead of words to make them easier to read.
[*]Info boxes now stack vertically to handle very large enemy groups.
[*]Enemy HP/Info bars are now centered.
[*]Combat text now centers correctly.
[*]Downed party members are now removed from the turn order list.
[*]Can now enter the Amphibian Center’s secret room when not in a movie.
[*]Added treasure to the biolabs!
[*]Added enemies to Aquatic Genetics.
[*]Added a vendor to the Raiju Ranch who will buy your crap.
[*]Added a gemcutter to the Raiju Ranch.
[*]Overhauled the Datacore exterior segment with a new building and a shortcut elevator once you have the keycard.
Prototype 5-3f
First, this patch fixes both the Z-fighting bug in 3D mode on newer graphics cards, and it fixes the DoT-Crash that has been annoying me for a few prototypes now. After some detective work, I tracked it down with the help of the Discord chat and MarioneTTe, whose terrible hardware made reproducing the bug a breeze.

This also adds maids to Classic Mode!
Prototype 5-3e
Fixed some problems with the Patreon Backer listing.
[*]Fixed some text overruns and spelling errors (Thanks, a bunch of people!)
[*]Have a disreputably enjoyable shopping experience! (Thanks, Terafreak!)
[*]Fixed some stray collisions. (Thanks, Aaaac!)
[*]Fixed vulnerabilities to DoTs applying twice (Special thanks to Trinity for excellent detective work!)
[*]Fixed gems not applying Accuracy/Evade bonuses to equipment. This is indirectly a buff so the game should now be easier than expected. (Thanks, Terafreak!)
[*]Added form handlers for the Pipe Nightmare golem.
[*]Added Pipe Nightmare puzzle! Except it’s not a puzzle, obviously. Nobody likes puzzles.
[*]Added ‘Lewd’, ‘Seduce’, and ‘Fuck’ commands to the Electrosprite sequence with Susan. (Thanks, Merylgoo!)
[*]Electrospite Mode will not appear on the main menu until you’ve played it at least once in Chapter 5. Unless you hack the configuration file. Which is really easy to do.
[*]Fixed some floors of the Tellurium Mines generating with too little treasure. Some compact floors may still have low treasure counts, but it should be at least 3-4 instead of 1 now. (Thanks, Seris!)
[*]Fixed a wide range of dialogue cues, cutscene positioning errors, and other little things.
[*]Added a wide array of form handlers for cases previously missing them.
[*]‘Examine’ is now a synonym of ‘Think’ in Text Adventure Mode. (Suggested by Aaaac)
[*]Christine will notify the player of the warp command if she knows about it during Text Adventure Mode when using the ‘Think’ command. (Suggested by Aaaac)
[*]Fixed a bunch of the Electrosprite TF’s dialogue going off the edges. (Thanks, Aaaac!)
[*]Should no longer be able to enter Sector 15 as anything but a Lord Golem. (Thanks, Aaaac!)
[*]Fixed some errors in the Electrosprite scenes. (Thanks, Aaaac!)
[*]Fixed an incorrect door flag in the Quantir mansion. (Thanks, Merylgoop!)
[*]Dialogue now changes in Sector 198 once the event is complete, and new NPCs spawn!
[*]Should no longer be possible to take Sophie on a date right before the shopping sequence. (Thanks, Terafreak!)
[*]Fixed backing to the main menu from Classic Mode not working. (Thanks, Merylgoop!)
[*]You can now turn in the recalibration quest in Serenity Crater directly to 300910 if you want to backtrack. (Suggested by Aaaac)
[*]Fixed options incorrectly overwriting when strings.
[*]When cutting gems, the character who has the gem equipped (if anyone) appears on the UI. (Suggested by Aaaac)
[*]Fixed the variables not showing the Electrosprite Work Order (for Sector 198). (Thanks, Terafreak!)
[*]Fixed a bug when warping to the Serenity Crater waystation.
[*]Sophie will now notice the transducer for the first Sprocket City special assignment no matter what Christine’s form is.
[*]You can now purchase healing items for work credits at a work terminal near you! (Suggested by Aaaac)
[*]You can now upgrade your Doctor Bag for work credits! (Suggested by Aaaac)
[*]Corrected some lighting errors on the dialogue portraits of Chapter 5.
[*]Updated the statistics console at the top of the Tellurium Mines. You now get work credits for repairing each elevator!
[*]Fixed a bug in the statistics console in the Tellurium Mines. It was playing the wrong voice tick at one point.
[*]Added neutral poses for all of Christine’s dialogue portraits. Note that not all of them are shaded correctly yet.
[*]Added statistical variations among Christine’s forms and descriptions to their transform notes.
[*]Added 55’s “Take Cover” ability. You can find it on Floor 40 of the Tellurium Mines.
[*]Added the boss on Floor 50 of the Tellurium Mines.
[*]Added the cutscenes on Floor 40 of the Tellurium Mines.
[*]Added four randomly placed pregenerated areas to the Tellurium Mines. They will appear on a random floor between 5 and 39, and will appear on the same floor each playthrough.
[*]Each of these pregenerated floors has something you can do for more Reputation/Credits from JX-101.
[*]Please note that these rooms are in prototype and don’t have any enemies yet. They are here just for script testing.
[*]Huge thanks to Trinity for helping out with the Pipe Nightmare puzzle and making sure everything works as it should.
[*]Fixed gemcutter UI not behaving correctly when there are exactly 24 gems to cut. (Thanks, thedoubleyew!)
[*]Fixed Doctor Bag upgrade using the current charges instead of the max charges. (Thanks, Aaaac!)
[*]Fixed the Floor 50 boss not sending you back when defeated. (Thanks, a bunch of people!)
[*]Fixed the broken poster examination in Sector 119. (Thanks, GoopyBoopy!)
[*]Added dialogue emotes to the Tellurium Mines C conversation. (Thanks, Aaaac!)
[*]Fixed a bunch of dialogue errors. (Thanks, Aaaac!)
[*]Fixed the wrong portraits appearing for some of Christine’s forms. (Thanks, a bunch of people!)
[*]Fixed Christine’s Darkmatter portraits misaligning on the combat UI. (Thanks, Aaaac!)
[*]Fixed the broken Sprocket City sequence. (Thanks, Aaaac and Trinity!)
[*]Fixed the stackable items in shopkeeper inventories bug. (Thanks, GoopyBoopy!)
Prototype 5-3d
You can now examine the gap near Sprocket City from both sides. (You just couldn’t leave it could you Aaaac!)
[*]You can no longer check Christine’s quarters terminal from through the wall. (Thanks, Aaaac!)
[*]Fixed the LockedDoor notification in the LRT Armory. (Thanks, Aaaac!)
[*]Pressing the Activate key on the options menu will no longer reset all options to default. Unless you’re on the “Defaults” button. (Thanks, Klaysee!)
[*]Fixed the regular dungeon music playing underneath layered tracks in chapter 1. (Thanks, MerylGoo!)
[*]Realigned the VICTORY! text after combat is over. (Thanks, *NOBODY*!)
[*]HP bars will now tick up and down over time.
[*]Fixed examining things in Equinox through the walls. (Thanks, Aaaac!)
[*]Reputation items now stack together. (Suggested by Merylgoo)
[*]Added new frames for 55 to use in Serenity Crater.
[*]Fixed 300910 commenting on an RVD screen when she’s not even in the room. (Thanks, Aaaac!)
[*]Fixed the auto-use Doctor Bag variable not being saved. (Thanks, Aaaac!)
[*]Fixed some missing examination text in the LRT facility. (Thanks, Klaysee!)
[*]Added some post-KO dialogues.
[*]Fixed mistakenly referring to Chris as Christine during post-KO dialogues.
[*]Serenity Crater campfires have been added to the warp list and had their names updated.
[*]Airlock at the midpoint of Serenity Crater will now check Christine’s form before opening.
[*]Christine will not comment on the Serenity Crater held-shut door when opening it from the other side unless she found it stuck earlier.
[*]Improved the Vivify encounter sequence in the LRT facility.
[*]Added form handlers for the rather rapid entry to Sprocket City. (Thanks, Klaysee! For yelling at me until I did it!)
[*]Added form handlers for the LRT encounter with 2856. (Leave me alone, Klaysee! You’re killing me!)
[*]Fixed the elevators in Regulus City Basement 2F displaying an error message if you cancel out of them. (Thanks, Aaaac and Klaysee!)
[*]Added form handlers for the Serenity Observatory meeting.
[*]Fixed up the Serenity Research Labs cutscenes a bit.
[*]Christine will now respond to the black site in the LRT facility appropriately if the Mines site has been completed. (Thanks, Klaysee!)
[*]Updated Sophie’s reactions to human Christine based on sidequests completed.
[*]Fixed one of Electrosprite Christine’s movement frames blending incorrectly.
[*]Added onscreen prompts to the Level Generator so it’s easier to use.
[*]You can now manually enter seeds to the Level Generator if you want to debug a certain seed.
[*]Added an “Inspection” for Latex Drone Christine when talking to Sophie. Mwehehehehehehehehe!
[*]Added new character voices. (Created by CocoMint!)
[*]Added scrollbars if there are a lot of entries on the locality window in Text Adventure Mode. (Thanks, Aaaac and Merylgoo!)
[*]Added new Serenity Observatory music, and appropriate cues for said music.
[*]Added first pass of new SFX from DrDiss. Let us know what you think!
[*]Updated Patreon Backer listing. (Klaysee won’t let me forget it! Send help!)

Prototype 5-3c
Fixed 55 spawning twice when warping to Sprocket City’s outskirts. (Thanks, Aaaac!)
[*]Fixed enemies in Cryogenics ignoring Christine when in Golem form. (Thanks, Aaaac!)
[*]You can now examine the window near the airlock in Cryogenics. Everyone wanted me to let them examine it, well now you can.
[*]Fixed some enemies in a certain dungeon not having vision cones. (Thanks, Klaysee!)
[*]You can now walk around in the broken storage container in the containment area. This was a vital change.
[*]Fixed a bunch of typos (Thanks, many people!)
[*]Pressing arrow-key up and down allows you to scroll back through your inputs in Text Adventure mode.
[*](Hopefully) fixed the tram errors so it should no longer think it’s somewhere it isn’t. (Thanks, Aaaac!)
[*]Reputation items now show how much rep you get for turning them in.
[*]Fixed the mysterious Florentina Warden bug.
[*]Inventory now resets to the first page when exiting the menu.
[*]Fixed (hopefully) the strange bug where the inventory menu refused to allow you to scroll to the third page when you have three pages of items. (Thanks, Aaaac!)
[*]Fixed selling at shops when you have a very long item list relative to the item list of the vendor. (Thanks, Aaaac!)
[*]Comparison shopping will now dynamically select characters who can use the item to compare against, and display a message if nobody can equip it. (Thanks, Aaaac!)
[*]Defragmenting in Christine’s quarters now counts as a rest action, refilling HP and the Doctor Bag. (Suggested by Aaaac.)
[*]Enemy population sizes will cap at floor 25 of the Tellurium Mines. Enemy stat boosts will cap at floor 35. Treasure counts keep increasing! (Suggested by Aaaac.)
[*]Can no longer exit Regulus City’s basement as a human, stepping into hard vacuum. (Thanks, Mephis!)
[*]Finished the LRT’s armory room.
[*]Cassandra will no longer look human but talk like a Golem in Sector 15’s basement if you warp into the room. (Thanks, Seris!)
[*]Dialogue when rescuing Cassandra updated if you have gone to Sprocket City already.
[*]Splash-damage attacks will animate the damage all at the same time instead of waiting. (Suggested by MerylGoo.)
[*]Combat UI should no longer behave strangely when an enemy kills itself. (Thanks, MerylGoo!)
[*]Fixed a collision error in Lower Regulus City. (Thanks, Marcella!)
[*]Fixed a door in Lower Regulus City not working. (Thanks, Marcella!)
[*]Fixed Susan not disappearing from the entities list after warping away. (Thanks, Aaaac!)
[*]Marked combo point usage on some abilities that did not have it previously. (Suggested by Aaaac.)
[*]Fixed incorrect cooldown listed for Encourage. (Thanks, Aaaac!)
[*]Put hard caps on enemy spawns in Tellurium Mines, and hard caps on enemy stat gains.
[*]You can now examine the drop trap outside of Sprocket City. I suggest you do so. (Suggested by Aaaac.)
[*]Added a work terminal to Tellurium Mines right next to the work-credits NPC for easy shopping. (Suggested by Aaaac.)
[*]Added some missing conversations with Sophie. (Damn you, Aaaac!)
Prototype 5-3b
Fixed a bug in Serenity Crater that made it impossible to complete the scenario. (Thanks, Klaysee and Aaaac!)
[*]Fixed 55 not correctly appearing when warping to the Tellurium Mines entrance without her in the party. (Thanks, Aaaac!)
[*]Fixed 55 not correctly appearing when warping to the Sprocket City entrance without her in the party. (Thanks, Klaysee!)
[*]As above, but for the Serenity Crater campfires, too. (Thanks, Klaysee!)
[*]Added difficulties to text adventure mode! Use ‘difficulty X’ where X is easy, normal, or hard. Prototype 5-3a was locked to ‘hard’ mode, default is ‘normal’.
[*]Fixed 55 spawning twice right before the point of no return. (Thanks, Klaysee!)
Prototype 5-3a
Fixed not being able to transform into a Latex Drone (Thanks, Merylgoo!)
[*]Updated Darkmatter Christine’s dialogue placeholder. (Thanks, Klaysee!)
[*]Darkmatters will no longer attack you when Christine is in Darkmatter form. (Thanks, Klaysee!)
[*]Fixed Steam Droid transformation skipping to the end really quickly. (Thanks, Merylgoo!)
[*]Fixed a visual bug near the secret in the LRT facility. (Thanks, Klaysee!)
[*]Fixed using the wrong case for the Adamantite item file. Only affects Linux users.
[*]Fixed Latex Christine not having a ‘Happy’ frame and reverting to the human one. (Thanks, Merylgoo!)
[*]Fixed not handling one specific case in the briefing scene. (Thanks, Klaysee!)
Prototype 5-2c
Fixed the mysterious Caps Lock bug on the String Entry UI. (Thanks, Failbird105!)
[*]Added the remaining standard ASCII characters (except ones not supported by the font) to the String Entry UI. (Suggested by Seris)
[*]Bent Tools are now worth 6 reputation with the Steam Droids.
[*]Fixed the %age indicators not showing up correctly in form descriptions. (Thanks, ZeroForever!)
[*]Fixed Florentina’s skillbook for Defend not showing a description when checked in the skillbook menu. (Thanks, Seris!)
[*]Fixed a section of the cliffs in Evermoon that didn’t correctly occlude the player. (Thanks, Seris!)
[*]Realigned Mei’s Doctor Bag portraits. (Thanks, FoxGamer!)
[*]Forest overlay should despawn correctly after a steamy scene with Adina.
[*]Fixed Adina using the incorrect portrait during one scene with her. (Thanks, Seris!)
[*]Mei’s eyes should remain whited during the adina hypnosis scene when running. (Thanks, FoxGamer!)
[*]Fixed some miscellaneous layering issues in some other maps.
[*]Added Z+X key command to the game’s starting control listing. (Suggested by Hidden)
[*]Keyboard input when editing file notes should now work for the SDL releases.
[*]Special floors on 30 and 40 of the Tellurium Mines should now activate without needing the debug console. (Thanks, TechnoMagus!)
[*]Greatly reduced the density of enemy spawns in the Tellurium Mines. Floor 40 should be about as hard as Floor 20 was before.
[*]The Shift key will play much nicer between on-screen input and keyboard presses.
[*]Backspace key now refires when held down in the String Input UI.
[*]Fixed map getting disabled after loading a save game in Chapter 1. (Thanks, FoxGamer!)
[*]Fixed music volumes not being reset correctly when loading a saved game.
[*]New Icon courtesy of Rune MFB!
[*]Controls can now be rebound from the options menu.
[*]Controls are now saved to the Saves/ folder and automatically reloaded when an AdventureMode game is loaded. (Suggested by – freakin’ everyone)
[*]Florentina and Breanne will no longer mention forging, and will instead prompt Mei to buy a new sword instead. (Thanks, Seris!)
[*]Mei will respond differently when asked to help the Alraunes if she hasn’t met Rochea yet. (Suggested by Seris)
[*]Christine can now transform to the three incomplete forms. (Requested by Hidden)
[*]Fixed a couple of spelling and grammatical mistakes. (Thanks, Seris!)
[*]Fixed the green screen bug when losing the Serenity Crater event battle. (Thanks, Kasra247!)
[*]There is now a save point at the chapter selection screen. (Suggested by ZeroForever)
[*]Added combat ability icons to greatly improve the overall flow of ability selection in combat.
[*]Added a mandatory vent-crawl to the start of the LRT facility to teach the player that it’s a possibility. (Suggested by Klaysee)
[*]It should no longer be possible to “Relive” scenes in Chapter 5. (Thanks, Klaysee!)
[*]Added an auto-hasten option so you don’t have to hold down the Z key to speed up dialogue. (Suggested by Kinuyasha)
[*]Removed unnecessary turn order movement due to free actions.
[*]Moved 55’s Algorithm changing abilities to the main ability list instead of a sublist.
[*]Cleaned up all the text overruns in the combat ability descriptions. (Thanks, FoxGamer!)
[*]Greatly toned down the overall damage of enemies in the Tellurium Mines.
[*]Mei now correctly receives the Doctor Bag when skipping the introduction. (Thanks, Terafreak!)
[*]Werecat TF woods now use the correct forest tiles.
[*]Toned down the night overlay during the Werecat TF scene since the canopy overlay made it really hard to see. (Thanks, Terafreak!)
[*]Fixed some text formatting during the zombee sequence. (Thanks, Terafreak!)
[*]Loading the game during the SX-399/JX-101 sequence should now show the correct graphics for Christine.
[*]Fixed the SX-399 bug where the finale sequence repeats after it should be concluded. (Thanks, TechnoMagus!)
[*]Widened some of the horizontal doorways in the Cryogenics facility.
[*]Updated display of Combat Inspector to the new GUI format.
[*]State-switching abilities like Take Point and Line Formation will now directly cancel each other, rather than just applying counterbuffs.
[*]55’s Algorithm abilities now actually affect her statistics.
[*]Changing 55’s Algorithms resets her Combat Routine cooldown. Stance Dancer!
[*]Enemies who are passing their turns should no longer position incorrectly.
[*]Fixed a bug where the target info box was rendering offscreen.
[*]Target info boxes for multiple targets will now try to avoid rendering over one another.
[*]Speaking characters in dialogue will increase in size slightly to draw attention to them. (Suggested by Stinkehund)
[*]Controls will now save whenever the dialogue is closed normally or the defaults button is used, and controls change when the game is opened.
[*]Added the Ability Inspector to the status screen, allowing you to check your abilities when not in combat.
[*]Retreating from a fight that would land you at Sprocket City will now take you to the outskirts so the cutscenes don’t get all silly. (Thanks, Technomagus!)
[*]If the direct damage is enough to KO an enemy, debuffs and other effects will not animate since they just waste time. (Suggested by Kinuyasha)
[*]Added extra crossbar generation to the RLG. Levels should be more open and have more paths available.
[*]Added extra redundancy to the RLG so tiles don’t get cut off when placing exits.
[*]Fixed there somehow being no collisions in the Trap Dungeon entrance. (Thanks, jjgallowson5!)
[*]Added Memory Cursor option in combat. The game will remember the position of your last ability selection and reset it when possible. (Suggested by Chickenwhite)
[*]Ambient Light Boost option will now be saved to savefiles.
[*]Fixed 55 not receiving XP for the extra Sprocket City activities.
[*]Fixed the weird audio looping bug for the FMOD version.
[*]Massively reduced the tile flickering problem, by about 99%. Should be very rare now, and therefore not noticeable.
[*]When using layered music tracks (in the first dungeon of the game), the combat victory music will now zero the volume of these tracks off. (Suggested by Chickenwhite)
[*]Fixed a bug where a section of dialogue with SX-399 wasn’t showing. (Thanks, aaaac!)
[*]Fixed the Arcanist Advisor books in the Dimensional Trap formatting strangely.
[*]Fixed one of the signs in Trannadar displaying nothing.
[*]Edited the text of one of the signs in Evermoon forest. (Thanks, MarioneTTe!)
[*]Fixed some of the kerning for capital letters in the Oxygen-27 font.

Dev notes:
Previous Saves?
Your previous savefiles will work in the new version. Just import them to the new folder (do not install the new version over the old one because Windows frequently fails to overwrite files correctly). In case you don’t have any but want to jump right to the biolabs, some savefiles have been provided courtest of Good People Who Do Good Things Klaysee and Aaaac. What heroes they are.


Win/Lin - MEGA

Saves Pack - MEGA

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