borey
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Version: 0.4.0
Release Date: 2020-02-03
Last Updated: 2020-02-06
Censored: No
OS: Windows
Language: English
Genre:
2DCG, 2D game, Animated, Combat, Female protagonist, Male protagonist, Furry, Monster, Side-scroller, Platformer, Gay
Overview:
BBS is a high-octane side scrolling brawler packed to the brim with adults-only content. Every enemy you encounter is out for you in more ways than one. Tackle 6 unique stages ranging from the corrupt underbelly of the city, to the tropical jungle and it's hidden ancient prophecy.Changelog:
v.0.4.0
N/a
v0.3.0
New Features:
• Genesis, our first female playable character
• A second playable stage, themed around Autumn with it's own music track
• Character Select Screen, with new options such as being able to pick your starting level
• Animated Character Pinups that you can strip via changing the difficulty
• Pallet support, including a silver skin for Vergence
• Sex Scenes are now layered to support additional palettes
• Core engine rebuilt from the ground up for better performance
Optimizations:
• Mimics have been added to the public build.
• Finishing a stage will take you to the other stage before ending the game.
N/a
v0.3.0
New Features:
• Genesis, our first female playable character
• A second playable stage, themed around Autumn with it's own music track
• Character Select Screen, with new options such as being able to pick your starting level
• Animated Character Pinups that you can strip via changing the difficulty
• Pallet support, including a silver skin for Vergence
• Sex Scenes are now layered to support additional palettes
• Core engine rebuilt from the ground up for better performance
Optimizations:
- Bolt has been removed from the project and replaced with C# code. As a result, the game is much more stable.
- Unified the navigation system, now all Creatures use the A* Pathfinding system instead of separate systems for Land and Flying Creatures.
- Pixel Perfect component has been added to the Main Camera. This reduces the artifacts in the level tiles.
- Switched from Object based Creatures to Component based, reducing the number of objects present in normal gameplay.
- Animation frames are now represented by a single object instead of an object per frame
- Platforms have been simplified and improved for easier jumping from below and dropping from above
- Sound playback has been adjusted to allow for different sounds for different Creature Variants
- UI Elements are now separated based on use I.E. Game Elements such the HUD and Pause Menu now only exist in the game levels rather than just be invisible.
• Mimics have been added to the public build.
• Finishing a stage will take you to the other stage before ending the game.
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