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[RPGM] Yorna: Monster Girl's Secret [v1.3] [Yeehaw Games]

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Developer: Yeehaw Games Patreon
Version: 1.3
Release Date: 2020-08-21
Last Updated: 2020-09-04
Censored: No
OS: Windows, Mac, Linux, Android
Language: English
Genre:
2D game, 2DCG, Female protagonist, Fantasy, Adventure, Monster girl, Monster, Lesbian, Group sex, Creampie, Titfuck, Bukkake, Tentacles, Voyeurism, Sex toys, Corruption, Mobile game, Oral sex, Turn based combat, Vaginal sex
2d game, 2dcg, adventure, bukkake corruption creampie fantasy female protagonist group sex lesbian mobile game monster monster girl oral sex sex toys tentacles titfuck turn based combat vaginal sex voyeurism
Overview:
A young mage from a noble family arrives at a distant castle to find it ruined and her sister missing. Will she able to recover lost monster girls and restore the peace with their power? What price will she have to pay?
Ada, the female protagonist, is a prodigal mage with the ability to use monster girl's power as her own. Combine them to create your own play style from a powerful battle-mage to a delicate temptress. Will you overcome your enemies through force or make them into your toys? It's up to you!

Yorna adjusts to your actions in narrative and quests so both slutty and pure walk-through will be enjoyable. Each scene has 2 versions and I’m thinking about adding the third option where Ada takes the lead completely. Though this stuff is for the future.


Changelog:
v1.3
H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.

New features and activities

The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.

The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.

The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.

Small fixes and improvements

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.

Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^

v1.2.5

Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday.
I’m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front:
The second puzzle is ready and this time I want to see how players will react to QTE minigame. It’s not hard to complete and will serve as a feedback test.
The kitsune quest’s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff.
Also, I’m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I’m planning to add more of these tracks, a way to mute or make them louder can be handy for players.
New monster girls 1 / 2
New H scenes 0 / 4
New puzzles & trap tracks 2 / 2
New dresses 0 / 1
V1.2
Changelog

v1.1.5
Changelog

v1.1

H content
The update brings 3 new H events with 2 options each. So, 6 in total. The first pair is tied with Kejourou in the new explorable location – the deep mine on Ikko island. The second pair features Sarana and her boss fight. The third pair is inside the mansion’s basement – check out the rooms to find the new encounter.

New features
v1.1 brings a new feature - FAQ and feature button in the main menu. Some players didn’t find the FAQ file I put in each release and played without using quality of life features like auto-battle, textbox hiding or Ada’s sprite concealing. So, I decided to make a separate button for this.
After hitting the FAQ button, the game will open a new window with the information. To make the file automatically accessible on all platforms, I remade it into the txt format. Hope it will help with your playthrough and make it more enjoyable.
Also, v1.1 will bring the first step of kitsune shrine maidens’ optional questline and a new dress. Similar to Octa church and the vagabonds, you don’t need to complete it to progress with the main story, but it will bring its own rewards and funny scenes.
This questline line will feature a new labyrinth-like subzone. If players will like the idea, I’ll add a similar area to upcoming releases too.
Added new alchemy brewbook and the most powerful potions. These will help you beat even the most powerful enemies. Added strong potions to castle’s and Ikko camp’s vendor lists for convenience.

Minor tweaks and fixes
Added Miko dress, it will be a pretty interesting choice for a mage with good stats and a passive skill that boosts magic attack and defense.
Added new hidden treasure to the new “Crystal mine” zone. It will be the new focus map for v1.1 – don’t forget to check out your inventory and dig up the cache!
Adjusted “Features” interface on mobile platforms, namely moved scroll buttons towards the middle of the screen for better comfort.
Fixed partly cut 3rd text line for skill and item descriptions. Their logic stays the same.
Fixed a typo in the Pandarian dress’s description. Stats, skills and visuals are the same.
v1.05
Yorna v1.0.5 is up for download! Aside from the new story content and customary puzzle & treasure hunting, players will meet 3 new monster girls on the new island. Did you love Ayane? Well, now Ada will have 3 kitsune around. Will she be able to contain herself? Existing monster girls will get some love too, including players’ favorite mini-cutscenes.

You don’t need to start over if you already finished the game in v1.0.3, both new players and veterans can continue the story. If you finished Yorna in the previous version, just check out the ”Help” function in the on-map menu. The hint will lead you to the next step in the docks. Otherwise, Ada will make a new comment after defeating Yorna.

H content
This update brings two new scenes with the werewolf. They use the same logic is preview scenes: normal and slutty variations based on Ada’s lewd level at the moment of getting the scene. Don’t forget you can use items to adjust Ada’s lewd level.
You can find new scenes after all H events on the main island. This way, you can easily distinguish between the main game and addon’s content.
Since v1.0.5 is a switch-over release, it has a smaller amount of H content yet I’m planning to return the usual 4 scenes per update in the next content pack.

Gameplay changes
Alt no longer turns on the auto-battle feature. Some players were pretty surprised during alt-tabbing out of the game but from v1.0.5 it’s no longer an issue.
Changed alchemy crafting lab in Ada’s room. The default room will reduce crafting cost for all potions. Some players didn’t understand that money cost for brewing implied smaller consumable ingredients like wood, coal or bottles to hold the liquid. Since getting too strong too fast is no longer an issue, Ada’s upgraded room will allow you to brew potions for 0 coins.
Ada’s physical skills like overpower or enrage will no longer be sealed during silence effects. Now, these work as intended and allow bigger damage output even if you can’t use spells.

Interface changes
Players no longer will be able to use the 30th save slot for manual saving to avoid possible confusion when the autosave feature was overwriting your data. You can still use this slot for loading purposes. If you try to use it for saving, you’ll hear the standard negative buzzer.
I decided to switch the default scene length to the shorter option. This change will only affect new players since they don’t have any save files. Others won’t be affected - you don’t need to do anything to keep your preferred settings.
All Android versions no longer use the default RPG Maker icon. I hope it helps with identification on your phone/tablet.
Added the “Non-silenced” category to Ada’s skill menu so players could check what options they will have under the “silence” effect.
Fixed an issue with combat surrender’s positioning. Now, r letter is no longer cut out.

Small fixes and improvements
I did a number of improvements from the original EX version based on player feedback. For example, I made a new ledge in the desert zone with a resource node on it so players could easily understand that roots/vines can serve as paths too.
Fixed visual glitch during the map loading process when players could see the map before the internal logic made its magic. Players should no longer see graphic switches during the map loading.
Improved several hints from the help menu and renamed the first floor of Mortimer’s tower to help in navigation. Added sparks to interactable rubble during the search for Desona so players would immediately understand what’s new in the zone.
Added a small path towards Oni’s sand caves since some players had trouble finding it. Expanded the map to show more water on the right side and demonstrate whirlpool disappearance once Yorna is defeated.

Medium mana potion no longer shares the icon with weak mana potion.
v1.0b
H scenes and art
v1.0 brings two usual scenes with lewd and normal variations for common enemies and the boss. New domination event features the gnoll. As always, you can find new scenes towards the end of the gallery.
Desona’s normal scene and doppler’s lewd scene no longer fade out the screen in the gallery’s replay mode if the short length was chosen in options. Gargoyle’s slutty scene now plays as intended. Sorry for these glitches.

Nun questline ending and cutscenes
Finished Octa church’s optional quests in v1.0. Each quest step has hints. You can meet one of Ada’s old acquaintances during it and get a useful talisman as a reward. It may come very handy in Yorna’s boss fight.
Added a mini-event with the honeybee in castle’s garden if you decided to help her with honey.

Tech stuff
Crash problem fix. While I released it before the final v1.0, it’s a big change and I decided to list it here. If you still encounter any kind of issues – contact me with all available info. Autosave feature stays even with its main enemy defeated for convenience sake.
Fixed geometry and shadows in several areas – lava depths, Mortimer’s tower, Grey castle and cultist caves with dark matter.
Fixed passive effect from “Clarity” skill. Now it correctly applies mana regen to all battles.
Fixed combat sprites showing above interface in boss fights. Now they are properly layered under it.

Small fixes and improvements
Lust draft received appropriate item info.
Adjusted Astrum’s (dress) details to reflect that its mana regen is passive and works even out of combat as intended.
Corrected 2 issues with total clear counters inside the mansion and Grey laboratory.
Fixed Serena arrival at the castle before you save her from Desona.
Ada’s no longer briefly invisible after losing to dark matter or doppler and teleporting to Ayane’s shrine.
Fixed missing icon for the tray.
Fixed some dresses to correctly work with Ada’s undressing. Previously they retained original clothes instead of showing naked sprites.
Fixed static cursor during code input for the shady guy if you didn’t used keyboard to change between digits.
Sex sounds no longer play after gallery’s H events in mansion are over.
v0.9
H scenes and art
This update brings 4 new scenes. First one features dark matter in the new location, and it has 2 usual variations – lewd and the normal one. The same goes for the doppler, the boss of version 0.9
Nereid gets a new domination scene. Same as always, to get this one, you must defeat her with lust magic only. The last H encounter is tied with vagabond’s optional questline. I hardly recommend checking the finale of this questline – it’s pretty funny. Both these scenes have only one variation.
I’m placing domination and factional scenes (nereid and raiju x vagabond) at the end of the gallery so they won’t mix with the regular H events.

New dress
Players asked for a new dress and I decided to go with pandarian garb to provide a high level option for warrior-like approach. It has a powerful skill for melee combat, so if you prefer brute forcing your enemies – check out Diana’s shop after beating Desona.

Scenes and optional content
You can find a new mini-scene with Mio and Gabriella inside the garden. Since this update was more focused on finishing vagabond’s optional quest arc, most of the time went there.
Now you can finish vagabond’s plotline – check the help button in the “on-map” menu if you don’t remember where you were in the quest chain. It doesn’t require much time to wrap it up and I recommend doing so. You’ll learn more about Raiju and her “Big Hero” in the process.

Castle changes
Check you your lab! After days of hard work, Serena managed to devise formulas for most powerful weapons to help you. Namely, each of the puzzle swords (Talon, Companion and Spellblade) received their last upgrade.
They require quite a bit of money and rare materials yet they are worth it!
Made kitchen and lab maps bigger so Ada’s on-map sprite won’t hide the walkable zones.

Lust draft and alchemist quest
Players asked for a way to bump up Ada’s lust level similar to herbal tea. After completing the first part of the alchemist’s quest in the starter village, she will gladly sell lust drafts. These items work as the herbal tea with one exception – drinking it will increase the lewd level.
If you have several bottles in the inventory, the game will offer several options: drink 1, 5, 10 or 15 bottles at once. A convenient option for players who want to play around with Ada’s lewd level.
Please note, drinking lust draft won’t upgrade your lewd skills, just the lewd level.

Small improvements and fixes
Fixed shop scroll for mobile devices. Now it allows checking all options in the list.
Fixed color code sometimes popping up with the hint in the lower part of the screen after using items during dialogues.
Intra-castle movement now works correctly with all variations of the castle, including the clean, non-upgraded version.
Swapped the second scepter of power from the lava depths zone for oakheart staff. If you already cleared the zone and got the scepter, check out castle’s lounge. I added a new npc who sells some weapons, including oakheart.
Fixed a rare bug where scenes with warnings didn’t unlock gallery entries after getting the scenes.
Now you need to press the action button or click on lumberjack’s village to enter it. This way you won’t get inside if you were walking somewhere else and stepped into the village by chance.
Cleared empty choice window after the player picks shopping option.
Potions no longer require a confirmation to use in battle. Since Ada fights alone there’s only one target.
Deleted the extra text block in nun’s scene.
Grammar and typo fixes in some scenes and intra-castle movement menu.
Talon family swords now properly apply bleeding on successful hits. Fixed a bug where “on hit” logic was skipped.

Don't forget to copy your whole save folder inside the new release!

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Win - MEGA
Linux - MEGA
Mac - MEGA
Android - MEGA

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