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Version: 0.3.5
Release Date: 2020-04-20
Last Updated: 2020-05-06
Censored: No
OS: Windows
Language: English
Genre:
2D Game, Female Protagonist, Rape, Monsters, Slavery, Pixelated, RPG
Overview:
Welcome to the Dark Lord's Keep. RogueLove is a Lewd Action RPG based around Roguelike/lite elements. You play the daughter of a Sex Slave, on the night of your 18th birthday you decide to escape before you meet a similar fate. Escape the dungeon alive, find out who your father was, or even take on The Dark Lord Himself if you think you can. Your fate will be sealed if you are defeated in combat, or if you submit to your baser urges. Find gear and books along the way to power yourself up, gain the Favor or Ire of the Gods, will you become superhuman or sub-common chaff?
Welcome to the Dark Lord's Keep. RogueLove is a Lewd Action RPG based around Roguelike/lite elements. You play the daughter of a Sex Slave, on the night of your 18th birthday you decide to escape before you meet a similar fate. Escape the dungeon alive, find out who your father was, or even take on The Dark Lord Himself if you think you can. Your fate will be sealed if you are defeated in combat, or if you submit to your baser urges. Find gear and books along the way to power yourself up, gain the Favor or Ire of the Gods, will you become superhuman or sub-common chaff?
Changelog:
0.3.5
0.1 Demo
Animations
-Added Armor Break animation for body armor
Enemies
-Goblin Slimancer animations complete, faces the proper direction for all animations
-Boggart animations complete, faces the proper direction for all animations
-Boggart Caster animations complete, faces the proper direction for all animations
-Boggart Bomber animations complete, faces the proper direction for all animations
Dungeon
-Fixed an oddity in hidden rooms which sometimes stopped the Aqueducts entrance from appearing
-Added Armor Break animation for body armor
Enemies
-Goblin Slimancer animations complete, faces the proper direction for all animations
-Boggart animations complete, faces the proper direction for all animations
-Boggart Caster animations complete, faces the proper direction for all animations
-Boggart Bomber animations complete, faces the proper direction for all animations
Dungeon
-Fixed an oddity in hidden rooms which sometimes stopped the Aqueducts entrance from appearing
-New Playable Character; the Drow! Start with magic attacks and one scroll; to unlock her simply play one run as a Human.
-Map generator no longer crashes.
-Player's initial movement speed increased slightly.
-All weapon speeds doubled.
-Slime movement changed, hop towards player instead of constant movement.
-Goblin Shaman's Dark Bolt moves slower.
-All spells now work.
-Added a few Shrine effects.
-Added some SFX and BG music (Music provided commercial free from Free Video Game Music and SoundFX:YouFulca/Wingless Seraph! Check 'em out, amazing stuff.)
-Added icons to the Map to show if a room contains a Chest, Shrine, Smith, or Bookshelf, or if it's a Shop, Boss, or Entrance Room.
-Attack button can now be held to attack as fast as possible.
-Game now saves metadata (gear/cards found, etc.)
-Scrolls added to game, press Q to read when you find one. They act like pills in BoI.
-All item effects are now functional.
-The Boss Room now contains a stair case, which will add rooms to the dungeon generator, and reroll the floor. You could theoretically play forever in this version now.
-Added small Mana and Anaphrodisiac Potions to the game. Mana Potions restore 25 MP, while Anaphrodisiac Potions reduce Lust by 25.
-Gear durability fixed, a data structure error was causing items to stop offering their effect after durability had been damaged, this is now fixed. Even Broken gear still grants it's bonus stats, if it offers any. Broken gear is still not factored into Armor Rating, however.
-Enemies now require a Hit roll to damage the player. Your roll is boosted from the initial DC by your Dexterity Modifier and items which increase your Dexterity Rolls.
-Map generator no longer crashes.
-Player's initial movement speed increased slightly.
-All weapon speeds doubled.
-Slime movement changed, hop towards player instead of constant movement.
-Goblin Shaman's Dark Bolt moves slower.
-All spells now work.
-Added a few Shrine effects.
-Added some SFX and BG music (Music provided commercial free from Free Video Game Music and SoundFX:YouFulca/Wingless Seraph! Check 'em out, amazing stuff.)
-Added icons to the Map to show if a room contains a Chest, Shrine, Smith, or Bookshelf, or if it's a Shop, Boss, or Entrance Room.
-Attack button can now be held to attack as fast as possible.
-Game now saves metadata (gear/cards found, etc.)
-Scrolls added to game, press Q to read when you find one. They act like pills in BoI.
-All item effects are now functional.
-The Boss Room now contains a stair case, which will add rooms to the dungeon generator, and reroll the floor. You could theoretically play forever in this version now.
-Added small Mana and Anaphrodisiac Potions to the game. Mana Potions restore 25 MP, while Anaphrodisiac Potions reduce Lust by 25.
-Gear durability fixed, a data structure error was causing items to stop offering their effect after durability had been damaged, this is now fixed. Even Broken gear still grants it's bonus stats, if it offers any. Broken gear is still not factored into Armor Rating, however.
-Enemies now require a Hit roll to damage the player. Your roll is boosted from the initial DC by your Dexterity Modifier and items which increase your Dexterity Rolls.
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