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Developer: Vinfamy Patreon - Github - Wiki
Release Date: 2020-09-04
Last Updated: 2020-09-04
Censored: No
OS: Windows, Linux
Language: English
3D game, Animated, Simulator, Character creation, Male protagonist, Female protagonist, Dating sim, Vaginal sex, Oral sex, Group sex, Corruption
Optional: Pregnancy, NTR, Incest, Rape, Netori, Business simulator, Prison, Bestiality, Transformation, Lesbian, Gay

LifePlay is a life simulation RPG that allows you to play in 186+ real world cities. The game has extensive character customization and includes 632+ scenes, depicting life situations where your choice matters. The 3D sex scenes have 250+ animations, accompanied by well-written erotica.
With a new update every 2 or 3 weeks since its first release in April 2018, the game already has a lot of playable content you can enjoy for tens of hours. It's also very moddable - click on "Third Party Mods" from the main menu to check out what modders have made, or check the Docs folder to start modding yourself.
The game covers many different fetishes, but all of them are optional and can be disabled / enabled depending on your taste.

- Implement a tattoo system, with customization available in the character creation menu and NPC randomization of tattoos when a new NPC is generated
- Two percentage options in Esc > Customize NPC Distribution to control how common tattoos are for NPCs
- 27 new arm tattoo options
- 19 new leg tattoo options
- 23 new chest/back/neck tattoo options
- 5 new male hairstyles
- 20 new female hairstyles
- Some 'forbidden'-'aggressive' crossover scenes that can trigger if you have both modules enabled ('aggressive' being LifePlay/Content/Modules/vin_nonC....)
- Relationships between two of your related NPCs and a couple of scenes relating to this
- 'Forbidden' relationships between a NPC and their own related NPC and a couple of scenes relating to this
- Update the 'Spend time with family' action to be in sync with the AI locations and schedules added with the v3.0 overhaul
- The game will now check for age too when trying to describe someone's family relationship to you and vice versa, in case of twins and triplets
- A scenario (implemented as a short quest so that the player fully controls whether it triggers) where 'forbidden' becomes legal in the country you're playing in. For now, this first implementation of the scenario simply prevents some scenes from happening, changes some in-scene texts and adds a few unique scenes. More content for this legalized scenario will come in the future.
- Some new 'forbidden' scenes from ideas from the community
- All commissions from patrons for August
This is an update focusing solely on bug fixes, no major new features or content. Wait for v3.8 later this month (22 August) if you're only interested in new content. The August commissions will come in v3.8 also.
- Fix many bugs and strange behavior as reported by players on Discord and the F95 forum thread (thank you all for your bug reports). Check the Bugs channel on Discord and search for 'bug' in the f95 thread for details.
- Make it a lot easier to avoid using condom and promise to pull out (based on her period, submissiveness, perversion, attraction to you and your interpersonal). If the girl has very high attraction to you, she won't ask at all. Add a Esc > Settings option to disable the condom mechanic entirely
- Add some variances in scene triggering frequency to limit annoying disruptions, namely 4x less scenes triggered between midnight and 5AM and during any interactions with other NPCs (since most interactions already guarantee a scene at the end of them anyway, no need to interrupt them for a random scene so often). If you think scenes are just triggering too often in general, don't forget there's already an Esc > Settings option for Scene Frequency (the default is x3 so it's more frequent than realistic by default, drop it back 1 if you don't mind a more realistic but more mundane playthrough), this change in v3.7 only targets the particularly inconvenient time for a scene to trigger.
- Add basic period cycle for female player and NPCs, with safe and 'dangerous' days so it's not just a flat 2.5% per creampie anymore
- Expand contraception content: some NPCs will now ask you to put condom on or pull out (how strict they are with that request depends on their submissiveness stat). Condoms can break and you can fail to pull out, accidentally or otherwise.
- Enable impregnation of and by temporary actors (like hookers etc)
- Allow impregnation as a result of threesome and other group sex scenes
- Expand NPC-NPC pregnancy so that any NPC-NPC scenes you actually witness in the game may result in pregnancy as well, not just as a random event
- Some scenes about figuring out the baby daddy if you've been having multiple partners. You can then lie or tell the truth, and the potential baby daddies can react in different ways
- Some relationship scenes about wanting a child, then either succeeding or failing and having to find an alternative like surrogate mother or sperm donor - and some drama scenes out of that
- Some impact on mood, energy and arousal while being pregnant + some scenes relating to this
- Can start or stop fertility treatment (basically an immersive way to get to pregnancy content quickly without having to 'cheat' and edit the fertility stat)
- Chance to have twins or triplets
- Many backend improvements / expansions to the pregnancy system (much more data relating to impregnation is stored basically) to support all the above
- All commissions from patrons for July
- Bug fixes and other improvements
- Animations for working and being served at the different types of establishments in the game
- AI behavior improvements so that NPCs play the correct animation with the correct objects depending on whether they're at the current location because they work there or simply are customers.
- Animations for some common actions described in scenes (like fighting, shooting, messing around before sex, etc) to make scenes more lively, instead of relying so much on text and ask the player to imagine the action going on while the characters just stand there awkwardly.
- Modify existing scene scripts to use these new scene-specific animations
- Improve the character skin shader for more detailed and realistic-looking skin, most noticeable when zoomed in. Special thanks to Semaj, another game dev who was kind enough to share with me their own experience working with Daz and Unreal Engine 4.
- A few new erotic description lines written by EtB for the Transformation start
- Bug fixes and other improvements
- Virginity flag for player and NPCs, with some new unique scenes relating to being a virgin, seducing a virgin, the first time and follow-up scenes involving the person who took your character's virginity / someone whose virginity your character took. In the future, virginity content will be further expanded for sure, probably in another update that's dedicated entirely to it, to allow the player and NPCs to pledge to save themselves for marriage etc but this needs to wait for an update where the sex scene system itself is expanded with some AI first (should be around August) since the current system that just allows you to pick whatever animation you want with no reaction or protest from your partner obviously doesn't work with an NPC saving for marriage too well.
- Eyeglasses for male and female characters, with a new checkbox in character creation for whether the person usually wears glasses (since it's not just a fashion item that can randomly be worn or not, like the rest of the clothes in the game).
- The 'virgin' and 'needs glasses' flags for NPCs can be edited by the player at any time but will also be auto-assigned depending on some conditions (younger, low-perversion girls are more likely to be virgins for example) when an NPC is first generated. When loading a previous save, existing NPCs will also be auto-assigned - so no need to go through each and every existing NPC to check the new boxes yourself, don't worry.
- Some horse animations with male characters. The dogs, on the other hand, are from the pre-Daz era of this project and they now look pretty terrible compared to the rest of the game, so I wanted to change their models first in the next 'interspecies' update to bring them up to par graphically before adding new dog animations.
- Improve the optional TF Start, most importantly now allowing you to roleplay as someone who actually reacts positively to the transformation, with suggestions written by my patron (and erotic writer) EtB
- Bug fixes and other improvements
- Improve the system for animations with spawn objects, especially making sure that the items actually despawn after use
- New solo and couple animations involving a dildo
- New solo and couple animations involving a vibrator
- New solo and couple animations involving a male masturbator, i.e Fleshlight
- 3d mesh and texture assets for the dildo, vibrator and fleshlight
- Half of June commissions
- Bug fixes and other improvements
- More daily activity animations for the player character and NPCs. Specifically, v3.2 will first focus on basic needs and leisure activities (eat, drink, sleep, dance, sports, etc), while later on, v3.5 will most likely focus on business (working or being served at different types of establishments), and finally v3.8 will focus on paired and scene-specific animations (fighting, messing around before an actual sex scene, etc)
- A system for blending sitting poses and activity animations (for example, instead of making 20 different 'have a snack' animations for 20 different chairs, this system allows the game to just blend the top half of the body from the eating animation with each of the 20 sitting poses.)
- A simple system for spawning additional objects to go with some animations (spawning cutlery and food for eating animation for example) and despawning them after the animation finishes
- 3d meshes and textures for the animated objects above
- The rest of May commissions (i.e. all the commissioned animations)
- Bug fixes and other improvements
- The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now.
- 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons.
- Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps.
- Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow.
- The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on.
- Reset the "Update Only" downloads' version requirement to v3.0 Stable to make the download size smaller and hence more useful. If you didn't play v3.0 Stable, you either need to use the Full v3.1 download for this update or need to apply the "Update From v2.x To v3.0 Stable" first before you apply the v3.1 Update Only file.
- Update the Modding Docs with the new API functions that have been accumulating for the past year
- About half of May commission work: all maps and all scenes, but the scenes haven't been tested. Animations and scene testing will come in v3.2 (30 May)
- Bug fixes and other improvements
v3.0 Stable:
- Change the NPC spawning for scenes so that there can ever one copy of each specific NPC existing in the game at any point (For example, if a scene triggers involving your girlfriend and she's already in the bedroom with you - there shouldn't be a clone of hers being spawned in - but she should simply walk towards you to start the scene). This also ensures that any stat changes to NPCs, whether from scenes or interactions, actually get saved.
- Add a system to prioritize triggering scenes that involve NPCs already in the same location as the player so that scenes feel more relevant and less random.
- Add new API functions myself and modders can use, which allow more control over what characters do during scenes now that they're in a fully 3d space all the time and not in a 'visual novel' scene anymore.
- Add some essential camera auto-adjustments so that you don't end up outside the interior space or in awkward angles (which can happen whenever you move from a big interior to a small interior for example)
- Some further performance optimizations, especially with regards to loading furniture assets, and also in terms of reducing the (currently huge) jump in performance costs between a small map (like Central Bath) and a big map (like Central London)
- Bug fixes and other improvements
The AI and Interaction Overhaul is considered 'done' with this v3.0 Stable update, as all the systems and basic assets for them will have all been added and the game will be perfectly playable with the new AI and Interaction gameplay. However, there will continue be a few more future updates spread out in the v3.x versions that add more assets to work with the new systems like more daily activity animations (a bit lacking in variety right now because I only had one update, i.e. v3.0 Beta 2, so far for animating work), more AI packages, more interactions, more 3d location presets etc.
v3.0 Beta 4:
- Fix many bugs that have been accumulating over the past two beta updates, with emphasis on the game-breaking ones like that one where people in your contacts randomly changing gender or appearance.
- Improve performance in terms of frames per second by optimizing the game's process of checking and applying AI packages happening in the background
- Improve performance in terms of smoother / more seamless gameplay and less and shorter freezes while the game is loading assets (furniture and clothes) or generating characters into the world, by putting some of the loading processes in the background using the multi-threading system added in Beta 1. For the loading processes that aren't thread-safe and can't be put away in the background, I'll try to change them to occur when the player doesn't feel the impact of the freezes at all or as much.
- All commissions (animations, maps and scenes) for April from patrons and contributors
- Other bug fixes and improvements
- Put simply, Beta 4 is just Beta 3 minus the bugs. It will also perform much better both in terms of FPS and less freezes from loading stuffs.
v3.0 Beta 3:
This is the third update of our 5-update AI and Interaction Overhaul -the 60% progress mark. It builds upon the foundations laid during the first two beta updates and actually introduces the AI and interaction systems into the game - alongside navigation to support them.
- Introduce a new AI system, along with the first 17 conditional NPC behavior packages. Each NPC will now have somewhere to live, work and/or study and they will be logically somewhere on the map at any point of gameplay (work during the day, home at night, shopping / leisure activities depending on their stats for the rest of the day etc).
- Introduce a new Interaction system where you can physically click on the 3d model of any NPC at your current location and be prompted a list of relevant interactions you can do with that NPC, some of which will directly lead to scenes (i.e. this improves how 'proactive' gameplay feels - less doing random things and hoping for things to trigger). Also add the first ~40 NPC interactions, their conditions (some of them are even fetish-specific) & linked scenes to go with this new system.
- These systems are designed in a way that ensures both these first NPC behavior packages and NPC interactions will be editable / moddable right away (new lpai format and expandeded lpaction functionality) and easily with any text editors. Modders will also be able to add their own AI packages and interactions that will be picked up automatically by the new systems.
- Add a navigation system for indoor 3d space so that NPCs don't rely 100% on furniture like in Beta 2 to know where to spawn and they can stand idle or wander around too. This also means that player and NPCs will try to walk to rather than just teleporting between objects and dialogue/ interaction targets like in Beta 2. Scenes will feel less awkward than Beta 2 because of this.
- Some very basic physics mostly to aid the navigation system above
- Don't worry, I didn't forget about the April commissions from patrons and contributors - I will do them all and release alongside the second update of April - v3.0 Beta 4 (to be released on Saturday, 18 April). Beta 3 was such a huge workload on its own (AI, interaction and navigation systems in two weeks) that I didn't want to try to 'squeeze in' commissions as well and sacrifice quality. Now that all the systems have been added, Beta 4 will be a much lighter update in terms of my workload so commissions are best completed then.
- Bug fixes and other improvements
- WIP Note as this is only Update 3 of 5 in the Overhaul: In summary, Beta 3 is a major coding effort and introduces most of the core components of the AI and interaction systems planned for v3.0. It will mostly just lack in variety of AI packages and interactions (which will continue to be added in Beta 4 and 3.0 Stable). Scenes will feel less awkward than Beta 2 thanks to the navigation system, although I will still have to go through all the lpscene files and add new API functions in Beta 4 (18 April) so that the scenes fully take advantage of the new fully 3d gameplay and the new AI data (for example, in Beta 4, when random scenes trigger, they will 'prioritize' suitable people currently at your location rather than spawning in someone like currently). If your PC is a bit weaker and you experience some lags while playing Beta 3, don't freak out! Most of the performance optimization work will take place at the end of the overhaul i.e. v3.0 Stable. Beta 3 introduced 3 new systems to the game - they aren't fully optimized yet.
v3.0 Beta 2:
This is the second update of the five-update v3.0 Interaction and AI Overhaul. It will get rid of the whole 'visual novel' feel of gameplay and move towards a truly 3d lifesim gaming experience:
- Taking any action with a building will now actually 'zoom in' to the building's interior (i.e. the interior presets added back in Beta 1) where you can see your character and NPCs doing things, i.e interacting with that building's furniture and other objects. There's a button to go back to the city map when you want to go somewhere else of course.
- Controllable full 3d camera for both normal interaction (i.e. taking an action with a building) & during any scenes triggered, so that gameplay can flow smoothly between a normal activity and a triggered scene. No more of the 'watching the city map & progress bar, interrupted by random visual novel bits' feel.
- Male and female poses & animations for many furniture & objects added so far in the game (sit on chairs, lie on beds, jog on treadmills, etc) so that characters don't just spawn inside the 3d building and stand there awkwardly.
- A few random NPCs spawning at any location you go to, doing random things, talking to random people and interacting with random objects. The sophisticated AI logic and dynamic NPC schedules will come in Beta 3 and 4.
- WIP stuffs and Transitional Issues as This Update Is Just the Second Part of the Wider Five-Update Overhaul: gameplay-wise it will start to feel like the full 3d lifesim experience that 3.0 is aiming to be, just without the AI logic to make sure NPC's current location and action make sense. The scenes will no longer be 'visual novel-esque but instead blend smoothly with the normal interactions and the sex scenes, but because I will still have to go through the hundreds of existing lpscene scene scripts to add new API functions for things like headtracking and walking towards a certain character (will do this in Beta 3 or 4), some scenes may feel a bit 'awkward' for now (characters making wrong eye contact, characters teleporting in, etc). No navmesh (basically invisible pointers on the ground to tell the AI where it's safe to walk on) yet also, so characters will teleport between object interaction points for now with no walking in between yet. Not a huge variety of daily activity animations yet also, these will come in the future.
- The rest of the March commissions from patrons and contributors
- Bug fixes and other improvements
v3.0 Beta 1:
This is the first of the five updates involved in the v3.0 AI and Interaction Overhaul. It will lay the important foundations for the whole overhaul:
- Add all 3d spaces for the rest of the location types in game (~80 of them in total!). This is the foundation for the 'Interaction' aspect of the v3.0 overhaul because NPCs and the daily activity animations need proper 3d spaces for all location types to be placed in.
- Add any 240+ new furniture and other objects required to make the 3d spaces above, since the current selection is only intended for bedrooms.
- Add an 'auto-distribute presets' system so that modders can start making presets right away for the different location types, so that community-made presets will be picked up and used by the game in addition to the vanilla presets that I've made myself.
- Implement a multi-threading system for the game. Multi-threading is pretty much required so that all our sophisticated AI calculations can take place completely 'behind the scenes' and not cause lags with 3d interactions and animations the player is seeing on screen. This is the foundation for the 'AI' aspect of the v3.0 overhaul. This is implemented mostly to prepare for what's coming in Beta 2 - 5.
- In summary, v3.0 Beta 1 will still play a lot like v2.19 gameplay-wise (it's mostly just laying the foundation, Beta 3 and 4 will experience the most dramatic changes in gameplay), but all the 2d backgrounds for non-bedroom locations will have been replaced by full 3d areas (for now until Beta 2 where the 'visual novel'-esque scene system is gotten rid of, becoming a pornstar is probably the best way to view all 3d locations using the free sex camera).
- About half of March commissions from patrons and contributors (all maps done, most animations done, scenes and the rest of the animations to come in v3.0 Beta 2)
- Known issues since this version is only a beta WIP part of the bigger five-update overhaul: The issues with the player / characters being spawned outside of the rooms / clipping with furniture is just a temporary transitional thing for this Beta 1 update only, with the scene system still being 'visual novel'-esque like 2.19 even though the actual 2d backgrounds have been replaced. I will implement intelligent character spawning and full 3d scenes + free scene camera + daily activity animations in Beta 2, this won't be an issue then.
- Bug fixes, modders' requests and other improvements
- Add dynamic animated facial expressions for all characters during sex scenes, especially focusing on movements of the eyes, brows, forehead and mouth. Note: if the facial expressions appear on everyone else during sex but your own player character, you simply forgot to choose a moan voice pack for your character during character creation. Simply Esc > Edit Appearance > Finish > click the button next to "Moan Voice Pack" to shuffle and pick what you want.
- The facial expressions will increase in intensity as the characters get closer to cum, finally resulting in their ‘orgasm faces’ (eyes rolled back etc)
- Mouth movements will sync with the sex moans.
- Improve the sex action menu and reduce scrolling by adding new quick access buttons for the major categories of sex positions. Also, split the undressing and bondage options (a major cause of the endless scrolling) into a side menu and make these options more visual.
- Add auto scaling for the Mod Manager and Select City menus, so that thing no longer get cut out of the screen for less common screen dimensions like 4:3 and 16:10.
- Fix some problems with the textured maps added in v2.18 (most importantly, the unneccessary and time-consuming map regeneration after every scene that includes sex). Also, add a checkbox in the Select City menu for “Classic Map Graphics” for people who prefer performance / more accurate building sizes.
- Bug fixes, modders’ requests (ClearGetList) and other improvements
- The city map will now show actual 3d textured buildings (4 variants of low-rise buildings and 7 variants of skyscrapers), some trees, pavement and some cars on the road. The 3d models for these are all low-poly (due to performance reasons) and still restricted by the lack of terrain data in the OpenStreetMap exports (i.e. can't generate hills or rivers) so they won't look as good as the city builder games made by professional studios for example but they're definitely still a big improvement on the old maps. The new system will also work instantly with all existing maps - no need to redownload anything from the Mega's optional map folder.
- Rework the map lighting to better suit the new 3d models, enable them to drop shadows and make lighting more consistent (no more sudden jump of light level as soon as 6am is reached, weird lighting when a scene moves time forward, or random changes in the map's lighting when you move from one house to another). Incidentally, this also fixes the blue tint for the 3d bedrooms.
- Optimize performance (i.e. minimize FPS loss from the old map to the new map) for the new maps with hierarchical instanced meshes, LODs and occlusion culling
- Add a second default map that will be included with all releases of the game alongside Central London: Central Bath. It's recommended to tick 'Randomize Unknown Buildings' (25%, 25%, 25%, 25%) when using this map - it's small and compact (lots of buildings in a concentrated area to play with). Even at max randomization setting and with the new textured map system, it loads pretty much instantly. Good for quick testing and weaker PCs that don't get good FPS with the Central London map.
- Update the game's start date to January 2020 (the old start date was 2 years ago). This will only affect 'New Game' and not your current saves.
- Bug fixes, modders' requests and other improvements
- 20 new animations, consisting of:
-- 5 male-female Foreplay animations
-- 7 male-female Missionary animations
-- 5 male-female Standing animations
-- 3 gangbang animations, including MMMF and MMMMF variants for each
- Bug fixes and other improvements
- Sound effects (oral, penetration, male & female moans) for the sex scenes. Special thanks to Icarus Videos, who provided some of oral and penetration sound effects.
- Background ambience sound loops for most location types in the game, for a more immersive experience
- Sound effects for various UI elements, also highlighting when something positive or negative happens during gameplay
- New customization option under Ctrl + E > Personal that allows you to select the moan voice pack for your PC and NPCs
- Volume adjustment settings in Esc > Settings. Note that some UI sound effects are hard-coded for performance reasons and aren't affected by these settings.
- Bug fixes and other improvements
- 20 new animations, consisting of:
-- 5 male-female Cowgirl animations, including some femdom ones
-- 5 male-female Doggy animations, including some rough ones
-- 4 female solo animations
-- 3 male-female-female animations where one of the girls has a dick or is wearing a strapon (i.e. so that she and the guy can double penetrate the remaining girl, etc)
-- 3 male-male-female animations where one guy is a cuckold and the other guy is a bull (Don't worry, I know the cuckold/ NTR fetish is very much up to personal taste, so you will never see these animations unless you have the optional NTR module enabled - it's disabled by default of course)
- Bug fixes and other improvements
Allow the player to pick from a selection of 25 base textures for female characters' faces (i.e. so that everyone no longer uses that same Bridget face texture with the mild freckles, and ends up looking too similar even with different morphs and hairstyles). New female NPCs generated by the game will also now have randomized base textures for their faces. This will result in much more diverse female NPCs and allow players and modders to fine-tune their characters further.
- 7 new male hairstyles, plus bald
- 12 new female hairstyles , especially longer styles
- 50 lighting, furniture and decor pieces to design bedrooms with. I've been amazed by the room designs the community has come up with and share so far so hopefully this will give you even more to play with.
- Bug fixes and other improvements


Win x64 - MEGA
Win x32 - MEGA
Linux - MEGA

Update Only:
(requires LifePlay 3.0 Stable or later, if your current version is earlier than this, use the Full download above, or use this to update to v3.0 Stable first before installing this version's Update Only)

Win x64 MEGA
Win x32 MEGA
Linux MEGA

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