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Version: 0.7.153a
Release Date: 2020-07-30
Last Updated: 2020-08-21
Censored: No
OS: JVM
Language: English
Genre: monstergirl, futanari, mind control, corruption
2d game, 2dcg, animated, combat, corruption, fantasy, female protagonist, futa/trans, mind control, monster girl, multiple protagonist, rpg, tentacles, turn based combat, dungeon crawler,
Overview:
Lewd Maze (formerly Corrupted Dungeon) is an Isometric dungeon crawler with turnbased pixel fighting part, with some nice in-battle sex. You have two main characters for now, tanned neko and elf girl. And some cute NPCs~ Some of them will have their own H-scenes and will be able to temporarily join you party in battle, as story will progress.Dungeon itself is constantly changing, unstable structure. (randomly generated, yes) It was filled by only dust and old bones for hundred of years, but now tis suddenly exploded with life, filling with awesome treasures - and swarming with various perverted creatures, corrupting minds and setting in heat anyone who dare to set foot inside. It is classic isometric with cute sprites and various awesome objects to explore and to plunder.
Changelog:
v0.7.149a
v0.7.147a
v0.7.145a
v0.7.144a
v0.7.140a
0.7.112a to 0.7.114a
0.7.110a to 0.7.112a
0.7.106a to 0.7.110a
v0.7.106a
v0.7.87a
v0.6.82a
v0.6.76a
v0.6.71a
v0.5.65a
v0.5.54a
Changelog from 0.4.50 to 0.5.53
-Added Slug lady AoE debuff attack
-Added Leech Swarm to battle
-Added Leech x Catgirl H animation main loop
-Added Leech x Catgirl gameover CG
-Added Leech Swarm to battle
-Added Leech x Catgirl H animation main loop
-Added Leech x Catgirl gameover CG
-Added Slug lady x Elf animation cum loop
-Added Ant x Catgirl gameover CG
-Added OpenJDK version for Windows, it should fix some old errors with Java graphic crash.
Also it means no need to install anything, you can run it As Is without installing Java.
-Added Ant x Catgirl gameover CG
-Added OpenJDK version for Windows, it should fix some old errors with Java graphic crash.
Also it means no need to install anything, you can run it As Is without installing Java.
-Added Slug lady x Elf animation main loop
-Fixed few bugs with battle crashes. Hopefully.
-Preparing some grounds for OpenJDK integration.
Hopefully, with next release we will solve most issues with Java errors.
-Fixed few bugs with battle crashes. Hopefully.
-Preparing some grounds for OpenJDK integration.
Hopefully, with next release we will solve most issues with Java errors.
-Added AntGirl x Catgirl cum animation, now its complete.
-Added couple minor sprite fixes like Slug girl KO sprite
-Added a bit more skills and AI options, now for example Centaur should have AoE slash.
She should be using it only at 50% hp, but i haven't tested it properly, so let me know if it works~
-Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly.
-Added couple minor sprite fixes like Slug girl KO sprite
-Added a bit more skills and AI options, now for example Centaur should have AoE slash.
She should be using it only at 50% hp, but i haven't tested it properly, so let me know if it works~
-Fixed few bugs with AoE skills and some console errors. Hopefully now area spells and skills log properly.
-Added Slug Lady x Catgirl gameover CG with variation
-Added couple minor cosmetic changes to Kaeryn quest (smoke puff on sprite, extra portraits for succubi and so on)
-Added new AI mechanics, its changed completely so it CAN be buggy.
Currently added in test mode for Slimes. Currently, Slime girls should be able to heal their teammates or themselves, for around 70% chance.
Having Debuffed character on field will still override AI, so they will join mating regardless.
Basically, monsters now will be able to monitor battle, using characters / allies parameters.
We can now add interesting skills, like provoke or extra debuffs, or damage cover.
A lot of cool possibilities. I will start adding them soon after we make sure i didnt break anything~
-Added couple minor cosmetic changes to Kaeryn quest (smoke puff on sprite, extra portraits for succubi and so on)
-Added new AI mechanics, its changed completely so it CAN be buggy.
Currently added in test mode for Slimes. Currently, Slime girls should be able to heal their teammates or themselves, for around 70% chance.
Having Debuffed character on field will still override AI, so they will join mating regardless.
Basically, monsters now will be able to monitor battle, using characters / allies parameters.
We can now add interesting skills, like provoke or extra debuffs, or damage cover.
A lot of cool possibilities. I will start adding them soon after we make sure i didnt break anything~
-Added Catgirl x Redcap full loop with cum animation
-Added Yellowcap sprite and spawn points to Iso map, they will rarely spawn alone
-Fixed Alchemist quest, now it shouldn't crash, at least
-Added Yellowcap sprite and spawn points to Iso map, they will rarely spawn alone
-Fixed Alchemist quest, now it shouldn't crash, at least
-Added Catgirl x Redcap main H loop (finished)
-Added Yellowcap to battle.
-Added both CGs for Yellowcap
-Added Yellowcap x Elf H animation + cum
-Added default / Canon names to characters - Nia and Celeste
-Added Yellowcap to battle.
-Added both CGs for Yellowcap
-Added Yellowcap x Elf H animation + cum
-Added default / Canon names to characters - Nia and Celeste
-Added WIP H animation for Catgirl x Redcap to battle (flat colors)
-Added new interface to more dialogue, not Bar should be working properly on new system. Hopefully.
-Fixed Skip button, now it works as intended.
Overall interface should be much closer to standart VN type, so we'll need a writer soon, i quess?
-Fixed couple bugs with Alchemy shop, now you can ignore event if you want to buy something.
-Added new interface to more dialogue, not Bar should be working properly on new system. Hopefully.
-Fixed Skip button, now it works as intended.
Overall interface should be much closer to standart VN type, so we'll need a writer soon, i quess?
-Fixed couple bugs with Alchemy shop, now you can ignore event if you want to buy something.
Added Yellowcap to battle for Iso test level. Jiggle jiggle. Currently she is added to SOME redcap squads, they have bigger aggression range - so just look for mushrooms who will aggro on you
-Added both gameover CGs for Yellowcap, elf and catgirl
-Added Yellowcap x Elf H animation + cum finish
-Added Catgirl x Redcap main H loop (now its properly shaded).
Still lacks cum animation (need transition to be done) but we'll add it soon, in week or so.
-Added default / Canon names to characters - Nia and Celeste.
-Added both gameover CGs for Yellowcap, elf and catgirl
-Added Yellowcap x Elf H animation + cum finish
-Added Catgirl x Redcap main H loop (now its properly shaded).
Still lacks cum animation (need transition to be done) but we'll add it soon, in week or so.
-Added default / Canon names to characters - Nia and Celeste.
-Added guild quest system, with new interface and stuff
-Added few different quests witt various rewards like extra sketches and fan 4koma.
-Added Centaur capture quest. Yay horse bondage.
Atm its ONE-TIME event you can take at 100+ guild points and starting rank.
If you complete it, you will gain new rank and reset your guild points.
Later we'll add player mansion where you will be able to repeat capture quests.
Centaur event is proper 3 stage variation CG scene.
-Some bugfixing and new code part for quest lines.
-Added few different quests witt various rewards like extra sketches and fan 4koma.
-Added Centaur capture quest. Yay horse bondage.
Atm its ONE-TIME event you can take at 100+ guild points and starting rank.
If you complete it, you will gain new rank and reset your guild points.
Later we'll add player mansion where you will be able to repeat capture quests.
Centaur event is proper 3 stage variation CG scene.
-Some bugfixing and new code part for quest lines.
-Added very nice Gameover CG for 1st stage traps
(its basically collage for traps / characters, has 2 versions - with and without Dwarf, depending on your team)
-Added Dwarf x Slime animation cum scene
-Added ground traps (still WIP), and added damage to all traps in game.
-Fixed couple bugs with Brothel
-Fixed couple bugs with traps and object spawn
(its basically collage for traps / characters, has 2 versions - with and without Dwarf, depending on your team)
-Added Dwarf x Slime animation cum scene
-Added ground traps (still WIP), and added damage to all traps in game.
-Fixed couple bugs with Brothel
-Fixed couple bugs with traps and object spawn
-Added Catgirl Brothel cum scene. Also looped it properly, yay
-Fixed issue with some animations pixel artifacts (blinking pixels and stuff)
-Fixed couple shop bugs. We'll be changing UI for shop soon, so hopefully we wrapped all possible bugs before that.
-Fixed issue with some animations pixel artifacts (blinking pixels and stuff)
-Fixed couple shop bugs. We'll be changing UI for shop soon, so hopefully we wrapped all possible bugs before that.
-Finally updating our shitty UI.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.
-Added first Trap H animation. Large 2x2 chest is not working as mimic example.
We're trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.
-Clock in town now looks like proper picture, not my shitty paint madskillz
-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs
-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.
Updated New Game / character creation.
It is still cranky a bit and lacks large Class pictures, but it is much better than before. Hopefully.
-Added first Trap H animation. Large 2x2 chest is not working as mimic example.
We're trying different style animations for Iso traps.
Different from big battle animation, because there is no fighting involved~
They will be a bit smaller, a bit simplified (more chibi?), but, we may have quite a few of them.
Is this looks good? I think it is.
EroWolf will be helping with some of them, guy is doing good job so far.
-Clock in town now looks like proper picture, not my shitty paint madskillz
-Added Night / Dark town. Yep now it should be dark after 20-00.
Now we can start adding some interesting interactions and events for NPCs
-Fixed couple OpenJDK error for Linux.
-Fixed couple game-not-launching errors. Some may still be present so please tell me if issue still present for some configs.
-Added Dwarf x Goblins Gameover CG
-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)
-Added couple more sound effects for testing. Seems fine so far.
-Minor bug fixes
-Software changes for next update
-Added Dwarf x Centaur Gameover CG (a bit rare, you need to hire Dwarf and to find Centaur in dungeon)
-Added couple more sound effects for testing. Seems fine so far.
-Minor bug fixes
-Software changes for next update
-Dwarf x Imp trader event H animation is done. Will add cum stage for it later. Also yes Imp trader will look different from normal Imp girls~
-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing
-SFX system is finally working. There is almost NO sounds yet because we kinda rushed it, but it is already in place and working nicely. For test - Catgirl warrior and Archer attack swing sounds were added. Now we just need to add more nice good sounds, yay
-Fixed bug with mouse pathing in dungeon
-Fixed bug with brothel screen glitch
-Fixed couple minor issues with dungeon block texture missing
-Neko x Centaur reworked animation. Celebrating sprite rework goal, yay-
-Full mouse control in dungeon. Correct pathing and tracing, opening chests with mouse, etc etc. Finally its working, and we will try to improve it even more. Mobs are slightly smarter in their pathing too.
-Texture compression update. NO MORE missing animations, for weak videocards, for integrated videocards, whatever, issue should be fixed.
-Some edits here and there. Like, Centaur x Dwarf animations is finally 1280, twice bigger. Previously it was really small in-game, now it is proper Large size. It is one of our glorious 1280 animations after all.
-Mana pots
-Couple minor less noticable bug fixes.
-Full mouse control in dungeon. Correct pathing and tracing, opening chests with mouse, etc etc. Finally its working, and we will try to improve it even more. Mobs are slightly smarter in their pathing too.
-Texture compression update. NO MORE missing animations, for weak videocards, for integrated videocards, whatever, issue should be fixed.
-Some edits here and there. Like, Centaur x Dwarf animations is finally 1280, twice bigger. Previously it was really small in-game, now it is proper Large size. It is one of our glorious 1280 animations after all.
-Mana pots
-Couple minor less noticable bug fixes.
Last edited by a moderator: