What's new

administrator

Tech Devil
Administrators
000.png

Developer: Guild Project Patreon - Twitter
Version: 0.15.0
Release Date: 2020-07-20
Last Updated: 2020-07-27
Censored: No
OS: Windows, Linux, Mac
Language: English
Genre:
2DCG, Female protagonist, Monster girl, RPG, Big tits, Fantasy, Lesbian, Oral sex, Vaginal sex, Sex toys, Handjob

Overview:
The story will revolve around newcomers to The Adventurer's Guild, their interactions with each other and how they work their way towards becoming accomplished guild members/adventurers.​

Changelog:
v0.15.0
CG / Scenes related changes :
- Vermillya CG1 is now available and animated in engine (4 variations) ; head to the Indoor Baths after completing the Sand Dunes Dungeon
- Fox Enemy CG2 now has Voice/SFX
- Wolf Enemy CG2 has been reworked in engine
- Fennec Fox Enemy CG1 is now available and animated in engine (4 variations)
- Fennec Fox Enemy CG2 is now available and animated in engine (4 variations)

Ally related changes :
- Some stats have been adjusted

Enemy related changes :
- Some stats have been adjusted

UI / Gameplay related changes :
- Starting a New Game now offers multiple choices, allowing to start from scratch or with some progress already made
- Options Menu has been reworked :
- Video settings added to select Resolution and Fullscreen mode (need feedback)
- Dungeon settings description added
- "Escape" key to open/close
- Size and position changed for some UI buttons
- An icon is now displayed in the bottom right hand corner while Auto-saving in town

Bug fixes:
- Fixed an issue with the music volume not being set properly
- Minor fixes

Miscellaneous:
-The information panel on the Main Menu now lists most of the new content, all changes are still displayed in the Change Log if needed.
-Windows version has been build to be playable with both 32bit and 64bit systems.
-Now that the game file size is getting bigger, we'll look into having the different CG variations regrouped into one animation file per said CG, instead of one per variation.
-As we are adding new battle skills, we might just do the same for the battle effects.
-This should help keeping the game's size as low as possible in the long run.
v0.14.2
New build, with the new Dungeon layout for both the Forest and Desert Areas, the introduction of Oriphel the Seraphim Priestess and the Snake Enemy ! New features have been added, the party will now be able to Gather Materials while exploring in order to Reinforce their Equipment at the Blacksmith's Forge !

- Fixed some progress saving/loading issues upon starting a New Game if a save file was already existing
- Fixed some issues with incorrect stat values provided by switching Equipment
- Fixed some CGs not displaying/unlocking properly for the Wolf and the Bear
- Fixed an issue with repeating dialogues in the 'Forest Area - Hidden Den' when free roaming
- Fixed an issue with Faelyne's 'Blessing Of The Wind' lasting 1 turn instead of 2
v0.0.14.1
New build, with the new Dungeon layout for both the Forest and Desert Areas, the introduction of Oriphel the Seraphim Priestess and the Snake Enemy !

New features have been added, the party will now be able to Gather Materials while exploring in order to Reinforce their Equipment at the Blacksmith's Forge !

CG / Scenes related changes :
- Fox Enemy CG1 now has Voice/SFX
- Wolf Enemy CG1 has been reworked in engine

- Ally related changes :
- Oriphel the Seraphim Priestess joins the party :
- 'Light Spear' : Inflict damage based on 'Magic' (75% / Ranged)
- 'Caress Of Light' : Restore 'Health Point' based on 'Magic' (100% / Ally)
- 'Embrace Of Light' : Restore 'Health Point' based on 'Magic' (25% / All)
- 'Angel's Touch' : Remove 'Poison' status effect (Ally)
- Some stats have been adjusted

- Enemy related changes :
- Snake Enemy roams in the Desert :
- 'Dust Storm' : Inflict damage based on 'Magic' (75% / Ranged)
- 'Soothing Chant' : Restore 'Health Point' based on 'Magic' (100% / Ally)
- Some stats have been adjusted

- UI / Gameplay related changes :
- New Dungeon : Desert Area 'Quick Sands' is now available
- New Dungeon : Desert Area 'Faraway Oasis' is now available
- Changes to the Dungeons :
- Dungeons layout have been reworked, Tiles are now displayed on a single grid
- Added 'Gathering Tiles', for collecting materials in order to upgrade your equipment

- Changes to the Blacksmith's Forge :

- 'Character Status Screen' has been slightly reworked and will now display 'Base Stats' (from level) and 'Bonus Stats' (from equipment)
- Added 'Equipment Reinforcing Screen', for upgrading your equipment (weapons and armor) using the materials collected from Dungeons
- 'Dungeon Selection Screen' will now display both Enemy encounter and Material gathering rates (from 1 to 3 stars).
- Some UIs tweaked and normalized

- Bug fixes / Miscellaneous :
- Minor fixes

Along with a new Ally and strengthened equipment, the party is now able to make it all the way across the Desert !
Next up are the CGs for the remaining Desert Enemies, the 1st CGs for the party members, as well as the addition of new skills.
Also, we will be adding consumables to the Item Shop, as well as Scrolls. These might later be required to unlock/upgrade skills, while we figure out how to balance everything all together.
v0.0.13
New build, with a couple of new CG animations, new Dungeon and Enemy in the Desert area, first look at the Item Shop as well as the addition of the "Resistance" stat, to prepare for the arrival of spell users !

- CG / Scenes related changes :
- Bunny Enemy CG1 has been reworked in engine
- Bunny Enemy CG2 has been reworked in engine
- Fox Enemy CG1 has been reworked in engine
- Fox Enemy CG2 has been reworked in engine
- Cheetah Enemy CG1 is now available and animated (4 variations)
- Cheetah Enemy CG2 is now available and animated (4 variations)

- Ally related changes :
- Faelyne new skill :
- "Blessing Of The Wind" : Increase 'Speed' by 20 % (Ally) / Effect will last 2 turns
- Some stats have been adjusted

- Enemy related changes :
- Scorpion Enemy roams in the Desert :
- "Dagger Strike" : Inflict damage based on 'Attack' (100% / Melee)
- "Poison Vial" : Inflict damage based on 'Magic' (75% / Ranged) / Effect will last 2 turns
- Some stats have been adjusted

- UI / Gameplay related changes :
- New Town location available : "Item Shop" (will offer items once staffed)
- New Dungeon : Desert Area "Rock Formation" is now available
- Both Allies and Enemies now have a 'MP' stat
- Both Allies and Enemies now have a 'Resistance' stat, lowering magic damage
- Most of UIs tweaked and normalized

- Bug fixes / Miscellaneous :
- Minor fixes and improvements

The next step is to put in effect the use of spell type abilities we are preparing here, with the addition of the "Resistance" and "MP" stats.
As spell users are just around the corner, managing your party's mana and consumables acquired from the Item Shop will play their part during the Dungeon exploration (this will require lots of balancing).
The CG animations being now handled in-engine (Wolf and Bear rework are still WIP) should decrease the overall file size and improve performance ; expect tweaking of said CGs as we go.
Also, as the Town is getting more help, as well as more attention, the Guild is looking into using the new influx of visitors to further fund the development in this region.
Some say that the carpenters already received some blueprints and are eager to get to work !

Again, thank you all for your feedback and your support, it is greatly appreciated !
v0.0.12
- CG / Scenes related changes :
- Ellanore CG1 is now available (3 variations); head to her Office after completing the Forest Dungeon
- Bear Enemy CG1 is now animated (3 variations)
- Bear Enemy CG2 is now animated (3 variations) + 1 static
- Bunny Enemy CG1 now has Voice/SFX
- Bunny Enemy CG2 now has Voice/SFX

- Ally related changes :
- N/A

- Enemy related changes :
- N/A

- UI / Gameplay related changes :
- New party members will now have their level based on the whole party's level, upon joining
- CG Voice/SFX volume can now be adjusted from the "Audio" tab in the "Options Menu"

- Bug fixes / Miscellaneous :
- Music in Town will now keep playing from screen to screen instead of starting over (it will stop on the CG screens)
v0.0.10
New build, with a couple of new CGs animation, the last (for now) Enemy CG for the Forest, some modification to existing skills, as well as visual reworks and improvements all around !

- CG / Scenes related changes :
- Fox Enemy CG1 is now animated (4 variations)
- Fox Enemy CG2 is now animated (3 variations) + 1 static
- Bear Enemy CG2 is now available (3 variations)

- Ally related changes :
- Gabriella's skills modifications :
- "Raise Your Shield" : Increase 'Defense' by 25 % until next turn / Enemies will target you until next turn
- Vermillya's skills modifications :
- "Halberd Thrust" : Inflict damage based on 'Attack' (75% / Melee) / Decrease target's 'Defense' for 2 turns (-20%)
- Some stats have been adjusted

- Enemy related changes :
- Bunny Enemy's skills modifications :
- "Armor Break" : Inflict damage based on 'Attack' (100% / Melee) / Decrease target's 'Defense' for 2 turns (-10%)
- Wolf Enemy's skills modifications :
- "Blade Dance" has been replaced by "Call Of The Pack"
- "Call Of The Pack" : Increase 'Attack' for 2 turns (+10% / All)
- Some stats have been adjusted

- UI / Gameplay related changes :
- The first encounter with Vermillya will now happen a bit earlier
- The Dungeon progression has been made more clear, in order for them to unlock accordingly as you progress through

- The "Main Menu" has been improved
- The "Character Screen" has been improved to display more usefull skill informations
- The "Dungeon Selection Screen" now display a recommended party level for each dungeon
- The "Gallery Screen" now directly display the amount of Crystal Shards required to unlock a CG on each icon when hovered
- The "Enemy Compendium", based on the "Character Screen", can be accessed from "Ellanore's Office", it will display information about Enemies
- The "Status Portrait" displayed during battles has been improved ; "Mana Bar" is just a placeholder for now
- The "Battle Result Screen" now display party member's name on their panel

- Bug fixes / Miscellaneous :
- Token Movement on the Dungeon Map is now a little bit faster
- Some UI elements have been improved/modified

The first Enemy for the Desert, the Cheetah has been revealed, now we move on to the other ones !
The first Dungeon for the Desert will most likely include 2 Enemies.
Dungeon progression has been reworked completely, that way you won't end up underpowered in an area : Dungeons unlock as you complete their exploration and display a recommended party level to help (they might change as we make modifications to skills).

Buff/Debuff from skills now being handled a bit differently, they can last multiples turns, opening new possibilities, as we are trying it out in this version.
Also, we will make good use of the newly added Mana bar (placeholder for now) to balance things out, just in case some Magic user decides to join the party !
v0.0.08
New build, welcoming a new Ally for our Adventurers, Vermillya the Dragon Knight !

Also, the first look at animated CGs, as well as improvements all around.

- CG / Scenes related changes :
- CGs are now able to display an animated version, with a speed adjusting slider
- Bunny Enemy CG1 is now animated (2 variations)
- Bunny Enemy CG2 is now animated (3 variations)
- Secondary dialogues/event are being implemented for the different locations in town
- 2 secondary dialogues can be selected in Ellanore's Office
- Most dialogues have been slightly improved/extended

- Ally related changes :
- Vermillya the Draconian Knight joins the party :
- Halberd Slash : Inflict damage based on Attack
- Halberd Thrust : Inflict damage based on Attack / Decrease Defense by 10 % for 1 turn
- Dragon Roar : Inflict damage to all enemies based on Attack / Delay all enemies turn

- UI / Gameplay related changes :
- The Map tutorial has been improved
- The Town screen has been improved with "Nearby Locations" and "Out of Town areas"
- Nearby Locations screen will allow you to visit unlocked location in Town :
- Visit Ellanore's Office to use the Crystal Device (Unlocking CGs)
- Visit the Blacksmith's Forge to see the party's Character Screen (Stats and skill information)
- Out of Town areas screen will allow you to select the different areas, then the dungeon in it and will now display its general layout as well as Enemy types found in it
- Battle system now handle "Targeting All Allies / Targeting All Enemies"
- Battle system now display Buff/Debuff icons over characters status
- Sound menu has been added to adust the ingame volume, it is displayed in the top right hand corner on most of the screens
- Crystal Shards amount can now be tracked while exploring a dungeon, using the crystal button in the top right hand corner

- Bug fixes / Miscellaneous :
- Audio glitch has been fixed
- Some UI elements have been improved/modified

Part of the battle system has been reworked, this will allow for more diverse skills and strategy balancing.
Part of the dialogue system has been tweaked, this will allow "optional content", such as dialogue/event unlocking based on progression ; "optional content" will include side stories, interactions or anything that will help to better portray the characters and the world around them.

DOWNLOAD

Win - MEGA
Mac - MEGA
Linux - MEGA

2.png 365468_Preview_Char_Screen.png 365469_Preview_Dialogue.png Captureggjsdgdgssdgasf.jpg Capturedhffhdfhdasf.jpg 365473_Preview_Battle_Screen.png Capturedfhdfhhfasf.jpg Capturehfddffaffas.jpg 365472_Preview_CG_02.png 365471_Preview_CG_01.png Capturejggfjjgfdggasd.jpg
 
Last edited:
Top