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[VN] [Unity] Agent of Heels: Misadventures of Agent Romanov [v0.17] [beWilder]

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Developer: beWilder Patreon
Version:
0.17
Release Date: 2020-07-01
Last Updated: 2020-07-02
Censored: None
OS: Windows, Linux, Mac
Language: English
Genre:
3DCG, Adventure, Aliens, Female Protagonist, Sexy Girls, Big Tits, Big Ass, Monsters, Parody, Blackmail, Corruption, Exhibitionism, Female Domination, Footjob, Groping, Group Sex, Handjob, Lesbian, Male domination, Masturbation, Mind Control, Multiple Protagonist, Oral Sex, Possession, Prostitution, RPG, Stripping, Superpowers, Teasing, Tentacles, Transformation, Vaginal Sex, Voyeurism

Overview:
Agent Romanov is an active Agent of Heels and takes part in missions every now and then. Some of them end up slightly worse than anticipated, but she has never found herself in a situation she couldn’t handle on her own… not until now that is.
Help Agent Romanov choose the right decisions (or not) as she discovers and interacts with a new life form. See her freed from the struggle of a really… really invasive parasite or help her get more and more powerful as she loses what’s left of her humanity. The story is yours; we just take care of the writing. The story will develop as the users ask for it, so you can make your own decisions inside and out the game. The story is obviously already written but nothing is carved on stone. If you have a big enough chisel, you’ll find the stone you need in this Patreon polls and posts.

Changelog:
v0.16
- Technical information
⦁ Version: 0.16.0
⦁ Weight: 3.37 GB
⦁ Weight Packed: 2.46 GB
- Content
⦁ Added a yet another whole new day to the gameplay and with it another night to make Nat the life of the party! That makes the time frame reach up until the end of Day 17 After Infection.
⦁ Added 2 new full scenes, each with a small Pre-Scene which auto-plays on start. Technically it is 4 scenes, but you as the player will play them as 2.
1 Side Event Scene (and pre-scene) focused on Maeda and his Cartel, as well as his plans for the future. He has off the books work for Natasha if she is interested in some team bonding, now that fortunes and shifting alliances have made them bedfellows. This scene is exclusively for Corrupt Nat, those that have chosen to give herself over to Ivy’s side, taking place at night.
1 Side Content scene (and pre-scene) for both Good and Corrupt Nat, continuing and at last concluding the Catwoman side-line of events. Picking up after Cat won their last game of pool, Nat has to fulfil her end of the bargain as the eye candy in Cat’s heist plans, giving her the perfect opportunity to really test Cat’s skills a real mission of their own. This is by far our longest scene to date with 80 CGs total (that’s a whole version’s worth) and new fetish added to our repertoire going forward. As the scene is so long, there is no text variants between Good and Corrupt Nat, they both get the exact same scene. This scene will autoplay on the next free night Nat has after the previous Cat pool playing scene.
(Note: Cat will be in other end game content, this is the last of her scenes, but not the last of her).
⦁ 115 new CGs, ~30,400 or so new words of Text and Dialogue.
- Features
⦁ The furtherance of two side event lines, opening the alliance content with Maeda while also concluding the teaming up of Natasha and Catwoman. As said above, while this is the end the Catwoman focused events in MoAR, it is not the end of Catwoman’s part in the game.
⦁ Added new fetish content to the beWilderverse for the first time. We will not spoil the surprise here.
⦁ In attempts to make up for the lower new content count added in the last version, due to technical feature additions, we’ve included nearly an extra 50% content to the CG count this time out. Our main scene for this version is 80 CGs in total, a full version’s worth, with a single path with 65+ CG as well.
- Community Feedback
⦁ The results of our AoH v0.16 Content poll were very interesting, and basing our plans for this version and the next few on much of the results, we think it’s fair to say that community feedback helped in shaping the scenes for this version and our take on them. Thanks to all the beWildernauts who took part and cast votes when we asked!
⦁ We’ve fixed up some small typos and grammar mistakes in the middle game scenes, where appropriate. Earlier scenes in Act 1 are still on our complete update / text rewrites and so will be handled then. Thanks to a few people for spotting these!
- Known Issues

⦁ There is one small Known Issue with the UI for the Fast Forward skip. When clicking on a comic panel to review its contents, first you have to click on it to turn off Skip if it’s active. In that case, the icon denoting Fast Forward stays active rather than toggling off, even though the feature is off. We’ll fix this small visual bug in a future build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
v0.15
⦁ Added a whole new day to the gameplay for another chance to put Nat through the ringer and rile up New York City some more! That makes the time frame reach up until the end of Day 16 After Infection.

⦁ Added 3 full new scenes, including 1 scene for Good Nat exclusively, and 1 scene with variants for Good and Corrupt Natashas. Unfortunately that means only one scene for Bad Nat in this version.
v0.14
- Technical information
⦁ Version: 0.14.0
⦁ Weight: 3.04 GB
⦁ Weight Packed: 2.07 GB
- Content
⦁ Added a whole new day to the gameplay one more time! You’ve not got an extra day to play in NYC and with all of Nat’s friendly neighbours!
⦁ Added 4 full new scenes, including variants for 3. Depending on your path with Nat: Good, Corrupt or Bad, you’ll find a rejoiner scene to collect the various paths from the last version into one. Afterwards, 2 Nat’s will see their history unfold and their futures decided, while the other will end on a serious note.
1 Main story scene for all 3 Nats, as she has a dialogue with that voice in her head at last and her forgot past starts to show itself. This scene comes with text variants for all 3 Nats, and small art variant for Bad Nat.
1 follow up Main story scene for Good and Corrupt Nat, with text variants for both. Nat follows the call right to Ivy, and to a familiar place we’ve seen before… only there’s more to it than we’ve yet discovered. Nat hears Ivy’s side of the story and her loyalties are but to the test, setting her up for which side to stand on when push comes to shove.
A third Main story appendix scene, for both Good and Corrupt Nat, but only for those who have unfinished business by now. While still in Ivy’s hideaway, Nat comes face-to-face with a familiar person… if only she had been a better friend. This scene comes with text and art variants for both paths.
A second and final short scene for Bad Nat, taking place after the original scene. Nat’s recent actions have brought bad attention down on her head, but she’s not going to let that stop her feeling this buzz, and somebody close to her is going to pay the price for it.
A new temporary younger look for Natasha, as seen in her flash back training sections.
⦁ 72 new CGs, 37,000 or so new words of Text and Dialogue.
- Features
⦁ The continuation of Act 3 the story, revealing missing backstory, villain monologues and critical decision points.
⦁ Further and significantly diverged Nat’s paths towards the end of the main story, including shifting loyalties and distinct resolutions to plot points as we pull closer to Mission #3’s finale.
⦁ Added new sexual contacts and situations between characters who have yet to hook up with each other, plus returning sex partners now in a new path.
⦁ Included a new and expansive interior location, modularly designed by Unshi, including minor modelling and texturing.
Thanks to circumstances introduced by development of the main story in this version, certain side events will no longer be available on certain paths. Good and Corrupt Nat paths will no longer be able to help Cat in her side quests if they haven’t already started it by this point. Bad Nat will no longer be able to take on activities that Scout helps out with.
- Community Feedback
⦁ We’ve included more saves to the game to help make up for the lack of a skip function for now, as that is a much-requested feature. SaveSlot99 (Good Nat), SaveSlot98 (Corrupt Nat) and SaveSlot99 (Bad Nat) all will allow you to pick up a path at the Warehouse Assault scene from the previous version, which will lead directly to this version’s new path content. The previous saves we have given, just before Mission #2, are also still included, now called SaveSlot97 (Good), SaveSlot96 (Corrupt) and SaveSlot95 (Bad) if you’d like to start there.
⦁ Fixed the abrupt transition that takes place on scenes in the “Suburbs” section of the city map. Scenes should now end and transition back to the world map in a smoother manner, like in other locations. Thanks to a few people for reporting this minor snag!
- Known Issues
⦁ We’ve found an error in out path tracking that effects the Good Nat path only, and after the last scene of v0.12. Those players are picking up from that version and skipped v0.13, and who assaulted the warehouse with Scout’s help as Good Nat will now be on the Bad path abruptly. Our bad. It’s fixed now, but to go back to the Good path you will need to reload a save from before the warehouse attack and play from there. To help, we’ve included news saves for that and other paths. If you don’t have your own, you can play on using SaveSlot99 (Check the info panel for details, you’ll see Mission 2’s status which will tell you the general path saved).
⦁ Due to a need to update Unity from ‘net 3.5’ to ‘net 4.5’ APIs between on start-up, scenes may reload during the boot up process of the game. This may cause the beWilder Splash screen to repeat once in the beginning, but only in rare cases. Player experience in-game once the programme has loaded should be unaffected. This may be solved in a subsequent release build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
v 0.13
- Content
⦁ Added a whole new day to the gameplay yet again! That is, for players who are not already at the day limit on load. Those will get their new path automatically then find the end of version message, ready to spring into the next version automatically.
Heads Up Again! We’ve added a new batch of saves for all three paths, labelled SaveSlot99. SaveSlot98 and SaveSlot97. These saves will let you play from the Warehouse Attack of the last version on the Good, Corrupt and Bad paths respectively. That way you can get all this versions content with ease. For best results, play the whole paths for yourself though, it makes her new scenes even hotter!
⦁ Added 5 full new scenes, 3 sex and all story. Depending on your version of Nat: Good, Corrupt or Bad, you’ll be parted into the 3 paths towards the finale and Mission #3 which is coming down the line. The paths include distinctions to Nat’s character, her relationships going into the end game, and also major plot differences in the End Mission that will come in time.
1 Main story scene with Scout, to catch the end of the long day between Miller’s revelations and the warehouse raid. Good Nat will get an extended stay with Scout, to put the couch to the test of two people, with other Nats will be guided to their next scene.
2 Distinctly different scenes of Nat behind enemy lines in Maeda’s club for gentlemen. Corrupt Nat puts on a show in the special backstage showcase, while Bad Nat is in mind for an interrogation with no limits.
A 4th and 5th scene at HQ’s Infirmary with two distinct art asset sets, this one a follow on to the main scenes of the version. Good Nat takes a detour away from Maeda, for an important reason we shall not tell here. Corrupt Nat has urgent issues in her story resolved after arising in that path’s main scene of the version. Expect to see a return from Nurse Kelly Walton on this one.
A new semi-permanent outfit for Bad Nat, her menacing black corset and mini skirt.
⦁ 113 new CGs, 27,600+ new words of Text and Dialogue.
- Features
⦁ The continuation of Act 3 the story, adding sex to all paths as well as bringing back several earlier story points for payoff and conclusion (for some), continuation for others.
⦁ Diverged Nat’s paths towards the end of the main story, setting each of Good, Corrupt and Bad Nats on their own way to the rising action of the final missions, in small steps. Each will have their own way of resolving (or not) issues still outstanding, and find different points of view along the way.
⦁ Added 3 whopping new sex scenes, including a verity of fetishes along the spectrum to appeal to many tastes. Two of these three rack up CGs into the 30 and 40+ CG range, making it the most sex packed update we have ever done.
⦁ Included a new expansion and uniquely modelled interior location added to Maeda’s gentleman’s club, made by Unshi, including minor modelling, extensive texturing and retexturing, lighting and other environmental effects, especially new mirror reflection effects made for our x-rated scenes.
- Community Feedback
⦁ While not exactly direct community feedback, we are aware it’s been a while since Agents of Heels: Misadventures of Agent Romanov had a direct update as we tackled other promised VNs and important community improvements. Since it’s the big return after 3 months we made sure to pack each path with a healthy portion of sex for a stunning return, even as we pick the story back up too. Thanks to everyone for understanding and hanging tight. Go nut all over it!
⦁ We’ve included more saves to the game to help make up for the lack of a skip function for now, as that is a much requested feature. SaveSlot99 (Good Nat), SaveSlot98 (Corrupt Nat) and SaveSlot99 (Bad Nat) all will allow you to pick up a path at the Warehouse Assault scene from the previous version, which will lead directly to this version’s new path content. The previous saves we have given, just before Mission #2, are also still included, now called SaveSlot97 (Good), SaveSlot96 (Corrupt) and SaveSlot95 (Bad) if you’d like to start there.
- Known Issues
⦁ We’ve found an error in out path tracking that effects the Good Nat path only, and after the last scene of the previous version. Those players who assaulted the warehouse with Scout’s help as Good Nat will now be on the Bad path abruptly. Our bad. It’s fixed now, but to go back to the Good path you will need to reload a save from before the warehouse attack and play from there. To help, we’ve included news saves for that and other paths. If you don’t have your own, you can play on using SaveSlot99 (Check the info panel for details, you’ll see Mission 2’s status which will tell you the general path saved).
⦁ Due to a need to update Unity from ‘net 3.5’ to ‘net 4.5’ APIs between on start-up, scenes may reload during the boot up process of the game. This may cause the beWilder Splash screen to repeat once in the beginning (but not loop as that separate issue has been fixed in this update), but only in rare cases. Player experience in-game once the programme has loaded should be unaffected. This may be solved in a subsequent release build.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the player ignores the main story to the point they miss completing Mission #1 (Day 5ish start) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions for weeks, until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright
v 0.12
Technical information
⦁ Version: 0.12.0
⦁ Weight: 2.67 GB
⦁ Weight Packed: 1.86 GB
Content
⦁ Added a whole new day to the gameplay once again!
⦁ Added 3 full new scenes (technically 4). 1 Main Story scene with Good and Corrupt Nat text variants plus a completely unique Bad Nat path. 2 Side Event scenes in the Good and Corrupt Nat’s Cat/Subject32 event line, bringing that side story into line with the Bad Path and nearing conclusion.
*1 Main story scene with Scout, where the duo infiltrate/assault the Maeda Cartel’s warehouse as per Miller’s orders. New info, and more, are revealed to the team and the player. Comes with 2 distinct and unique paths, the Good and Corrupt side having their own variants while Bad side has its own pathway.
*First Cat/Subject 32 Side Event scene, where Nat and Cat join forces and gear up for the counter hunt of their target. This scene marks an important development in their relationship and future beWilderverse events. This scene contains extensive environmental modelling and design we plan on keeping.
*A second Cat/Subject 32 Side Event scene, where Nat and Cat work together to catch or kill their target. Depending on choices and stats, characters can cause outcomes similar to the Bad Nat path version, as well as cause x-rated results. Be on your toes if you don’t like that kind of content, it is avoidable if you pay attention!
⦁ A new permanent outfit for Cat: Agency Cat Suit, to replace her Homemade Cat Suit in certain paths.
⦁ 85 new CGs, 20,000+ new words of Text and Dialogue.
v 0.11
- Technical information
⦁ Version: 0.11.0
⦁ Weight: 2.5 GB
⦁ Weight Packed: 1.72 GB
- Content
⦁ Added a whole new day to the gameplay!
⦁ Added 3 full new scenes, 2 Main Story scenes to kick off the Act 3 phase, and 1 Secondary scene furthering the side story fun.
1 Main story scene with Scout to wrap up Mission #2’s outcomes. It come in 4, yes 4 full variants to account for the main outcomes of Mission #2 as we return to a 3 Nat branching story.
1 Main story scene focusing on Miller, answering many of the questions that have been swirling around so far, including the Origins of B.R.A.S.S.. This one comes in 3 variants, with two distinct art paths (couch and pool), depending on important story events so far.
1 Secondary Story Scene in Kate’s secondary fun path, showing us her original roots and links with NTR’s Kelsey. This scene is on for all beWilder fans, some real beWilderverse building as well as plenty of x-rated content. This scene comes with multiple choices and paths, including a whopping 41 CGs, making it not only one of the longest scenes we’ve ever done, but even longer than some of the Mission #2 paths.
⦁ 77 new CGs, 29,000 new words of Text and Dialogue.
- Features
⦁ The kick off of Act 3 to the story, the last Act in the Main plot, and a return to pushing ahead of our secondary scenes where Nat has her fun and the beWilderverse can expand wider, not just deeper.
⦁ A restructuring of the main branches after Mission #2, catching all major outcomes of the epic event, parsing out the consequences and returning to a 3 Nat structure (Good, Corrupt and Bad) now that players have had a second point in the story to pivot paths and steer towards particular ends.
⦁ Planting (and first look) of a joining plotline that brings both Agents of Heels and Noemi’s Toscana Rebirth branches of the beWilderverse, a storyline that’s been nearly two years in the waiting and has been prominent in our content over the last few months.
- Community Feedback
⦁ Thanks to an outcry of demand, not all of which we were able to keep track in fact, we’ve brought back our much sought after Mac and Linux builds! We hope y’all will enjoy them and will help us make sure they are as well made and highly functioning as our Windows. We know you will!
⦁ Kate is back! It’s been oh so long since she’s had some screen time! For the last few updates we’ve been pushing the story further, but now it’s time to get more side special sweetness back in motion too! We had originally planned to hold this scene back a while yet, until her part in NTR Origins: Kelsey and the City was seen, but thanks to extreme popular demand we just couldn’t keep her in the stable any longer. She’s back in this version, she’s got something to say, and even more to do!
- Known Issues
⦁ A potential bug that still needs to be investigated. Despite the player choosing to reject the Infection pop-up, it may be possible the low-infected Nat can still see the park running scenes where her pants rip, and the follow up tease/handjob of the park bum. Those should be exclusive to the high-infected path. We didn’t have time to do a full check ourselves this release, but player who do experience this (if any), please let us know and we’ll see what we can do when we can do it.
⦁ There is a known issue involving the main story and conditions on the Nat character paths. If the play ignores the main story to the point they miss completing Mission #1 (Day 5) by the time Mission #2 kicks off (Day 12), they will be stuck in a limbo state of having missed the main plot of the game. We will be resolving this minuscule player experience in future versions, possibly with a Bad End since Nat has purposely ignored all story actions until after it’s too late to resolve the story. Anyway, a heads up on it, try not to do that alright?
Developer Notes:
- Community Feedback
⦁ As suggested by sithkhan for the last update, we have added Save Files and a note on how/when to use them that start with each of Good/Corrupt/Bad Nat paths the day before Mission #2. We’ve kept that same practice this time too. Y’all will be able to enjoy all the paths with ease! Be forewarned though, if you use these files without having played the path up to that point before, you’re going to miss a lot of content, contest and details, so be smart about it!
⦁ Thanks to Bailey Nelson for reporting issues with the scene framing to the required resolutions. Thanks to this we’ve got the scenes loading content correctly to the right display settings. Hoo-rah!
- Known Issues
⦁ This is a holdover notice from the last update, just FYI. We found and fixed a bug with the game saves from the Pre-release. Anyone who completed Mission #2 in any path from the v0.10 Pre-release, you must replay the mission as the outcomes are now saved and hence it will mess up the rest of your game. As stated in the point above, we have supplied rescue saves beforehand if you really need them.
And so that’s our Engine Update Special, which should now make playing anything Agents of Heels all the easier for eons to come! Even better, with our Engine that much better, we’ve a few less things to do when work on our first game turns to work on our third, and isn’t that something worth celebrating? Like we said, give it a go, make sure it works for you and if not let us know so we can fix it up right, as we intend to ride Nat hard again pretty soon if all is well! Until then…
Be Brave and beWilder!

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